public void Initialize() { Debug.Log("Game Setting Initializer called"); GameStartSettingValues settingValues = FindObjectOfType <GameStartSettingValues>(); if (settingValues != null) { cpuDifficulty = settingValues.difficulty; } gameTextManager = new GameTextManager(gameTextComponents); }
public void Initialize() { Debug.Log("Game Setting Initializer called"); GameStartSettingValues settingValues = FindObjectOfType<GameStartSettingValues>(); if(settingValues!= null) { cpuDifficulty = settingValues.difficulty; } gameTextManager = new GameTextManager(gameTextComponents); }