public TeamsController( IGame game, IGameStorage gameStorage) { this.gameEngine = game; this.gameStorage = gameStorage; }
public BiddersController( IGame game, IGameStorage gameStorage) { gameEngine = game; this.gameStorage = gameStorage; }
public GameManager(IGameStorage gameStorage, IPlayerStorage playerStorage, RoundScorer roundScorer) { _gameStorage = gameStorage; _playerStorage = playerStorage; _roundScorer = roundScorer; }
public Handler(IGame game, IGameStats gameStats, IMediator mediator, IGameStorage storage) { _game = game; _gameStats = gameStats; _mediator = mediator; _storage = storage; }
protected TestBase(ITestOutputHelper output) { Storage = new NullStorage(); Timer = new TestTimer(); GameBoard = new GameBoard(Storage, Timer); _output = output; }
public MainPage(IGame game, IPixelMapper pixelMapper, OrderedList <ITool> tools, OrderedList <ILayerRenderer> layers, OrderedList <ICommand> commands, ITrainController trainControls, ITrackParameters trackParameters, ITrackLayout trackLayout, IGameStorage gameStorage) { this.Title("Trains - " + ThisAssembly.AssemblyInformationalVersion); var controlDelegate = new TrainsDelegate(game, pixelMapper); _miniMapDelegate = new MiniMapDelegate(trackLayout, trackParameters, pixelMapper); this.Body = () => { return(new HStack() { new VStack() { new ToggleButton("Configuration", _configurationShown, () => _configurationShown.Value = !_configurationShown.Value), new Spacer(), _configurationShown ? CreateConfigurationControls(layers) : CreateToolsControls(tools, controlDelegate), new Spacer(), _configurationShown ? null : CreateCommandControls(commands), new Spacer(), new DrawableControl(_miniMapDelegate).Frame(height: 100) }.Frame(100, alignment: Alignment.Top), new VStack() { new TrainControllerPanel(trainControls), new DrawableControl(controlDelegate) } }.FillHorizontal()); }; _timer = new GameTimer(); _timer.Interval = 16; _timer.Elapsed += (s, e) => { game.AdjustViewPortIfNecessary(); ThreadHelper.Run(async() => { await ThreadHelper.SwitchToMainThreadAsync(); controlDelegate.Invalidate(); _miniMapDelegate.Invalidate(); }); }; _timer.Start(); _trackLayout = trackLayout; _gameStorage = gameStorage; }
public GameController(IGameStorage gameStorage, IFieldGeneratorFactory fieldGeneratorFactory, ISeedGenerator seedGenerator, IGameManager gameManager) { GameStorage = gameStorage; FieldGeneratorFactory = fieldGeneratorFactory; SeedGenerator = seedGenerator; GameManager = gameManager; }
protected TestBase() { Storage = new NullStorage(); Timer = new TestTimer(); GameBoard = new GameBoard(Storage, Timer) { SpeedAdjustmentFactor = 100 }; }
protected TestBase(ITestOutputHelper output) { Storage = new NullStorage(); Timer = new TestTimer(); TrackLayout = new Layout(); TerrainMap = new TerrainMap(); GameBoard = new GameBoard(TrackLayout, TerrainMap, Storage, Timer); _output = output; }
public void Setup() { _mockGameSessionStorage = Substitute.For <IGameSessionStorage>(); _mockGameStorage = Substitute.For <IGameStorage>(); _mockGameErrandStorage = Substitute.For <IGameErrandStorage>(); _mockGameSessionErrandStorage = Substitute.For <IGameSessionErrandStorage>(); _mockGameSessionEventStorage = Substitute.For <IGameSessionEventStorage>(); _service = new GameSessionService(_mockGameSessionStorage, _mockGameStorage, _mockGameErrandStorage, _mockGameSessionErrandStorage, _mockGameSessionEventStorage); }
public GameController(IGameStorage gameStorage, GameManager gameManager, GameTimer gamesTimers, IMapper mapper, IHubContext <LobbyHub> lobbyHubContext) { _gameStorage = gameStorage; _gameManager = gameManager; _gamesTimers = gamesTimers; _mapper = mapper; _lobbyHubContext = lobbyHubContext; }
public GameSessionService(IGameSessionStorage gameSessionStorage, IGameStorage gameStorage, IGameErrandStorage gameErrandStorage, IGameSessionErrandStorage gameSessionErrandStorage, IGameSessionEventStorage gameSessionEventStorage) { _gameSessionStorage = gameSessionStorage; _gameStorage = gameStorage; _gameErrandStorage = gameErrandStorage; _gameSessionErrandStorage = gameSessionErrandStorage; _gameSessionEventStorage = gameSessionEventStorage; _gameSessionEvents = new Subject <Event>(); }
public GameStats(IMediator mediator, IGameStorage storage) { _mediator = mediator; _storage = storage; _playerStats = new(); #pragma warning disable 4014 Reset(0); #pragma warning restore 4014 }
public RoundScorer(IGameStorage gameStorage, IPlayerStorage playerStorage) { _gameStorage = gameStorage; _playerStorage = playerStorage; }
protected override void OnSetup() { _mockGameStorage = Substitute.For <IGameStorage>(); Controller = new GameController(_mockGameStorage); }
public MainPage(IGame game, IEnumerable <ITool> tools, IEnumerable <ILayerRenderer> layers, IEnumerable <ICommand> commands, ITrainController trainControls, ILayout trackLayout, IGameStorage gameStorage, ITerrainMap terrainMap, MiniMapDelegate miniMapDelegate, TrainsDelegate trainsDelegate) { this.Title("Trains - " + ThisAssembly.AssemblyInformationalVersion); _game = game; _controlDelegate = trainsDelegate; _miniMapDelegate = miniMapDelegate; this.Body = () => { return(new HStack() { new VStack() { _configurationShown?null: new Button(trainControls.BuildMode ? "Building" : "Playing", () => SwitchGameMode()), new Spacer(), _configurationShown ? CreateConfigurationControls(layers) : CreateToolsControls(tools, _controlDelegate, trainControls.BuildMode.Value), new Spacer(), _configurationShown || !trainControls.BuildMode ? null : CreateCommandControls(commands), new Spacer(), new HStack() { new Button(" - ", () => _game.Zoom(-1)) .Frame(40), new Spacer(), new Button(" + ", () => _game.Zoom(1)) .Frame(40), }, new Spacer(), new Button("Snapshot", () => Snapshot()), new Button("Configuration", () => _configurationShown.Value = !_configurationShown.Value), new DrawableControl(_miniMapDelegate).Frame(height: 100) }.Frame(100, alignment: Alignment.Top), new VStack() { new TrainControllerPanel(trainControls), new DrawableControl(_controlDelegate) } }.FillHorizontal()); }; _trackLayout = trackLayout; _gameStorage = gameStorage; _ = PresentLoop(); void SwitchGameMode() { trainControls.ToggleBuildMode(); if (_controlDelegate == null) { return; } _controlDelegate.CurrentTool.Value = tools.FirstOrDefault(t => ShouldShowTool(trainControls.BuildMode, t)); } void Snapshot() { (int width, int height) = _game.GetSize(); using var bitmap = new SKBitmap(width, height, SKImageInfo.PlatformColorType, SKAlphaType.Premul); using var skCanvas = new SKCanvas(bitmap); using (ICanvas canvas = new SKCanvasWrapper(skCanvas)) { canvas.Save(); _game.Render(canvas); canvas.Restore(); } Clipboard.SetImage(bitmap.ToWriteableBitmap()); } _terrainMap = terrainMap; }
public StoreHostedService(IGame game, IGameStorage store) { Game = game ?? throw new ArgumentNullException(nameof(game)); Store = store ?? throw new ArgumentNullException(nameof(store)); }
public GameService(IGameStorage storage) { _storage = storage; }
public MainPage(IGame game, IPixelMapper pixelMapper, OrderedList <ITool> tools, OrderedList <ILayerRenderer> layers, OrderedList <ICommand> commands, ITrainController trainControls, ITrackParameters trackParameters, ITrackLayout trackLayout, IGameStorage gameStorage, ITimer gameTimer, Factory <IToolPreviewer> previewerFactory) { this.Title("Trains - " + ThisAssembly.AssemblyInformationalVersion); var controlDelegate = new TrainsDelegate(game, pixelMapper, previewerFactory); _miniMapDelegate = new MiniMapDelegate(trackLayout, trackParameters, pixelMapper); this.Body = () => { return(new HStack() { new VStack() { _configurationShown?null: new Button(trainControls.BuildMode ? "Building" : "Playing", () => SwitchGameMode()), new Spacer(), _configurationShown ? CreateConfigurationControls(layers) : CreateToolsControls(tools, controlDelegate, trainControls.BuildMode.Value), new Spacer(), _configurationShown || !trainControls.BuildMode ? null : CreateCommandControls(commands), new Spacer(), new Button("Configuration", () => _configurationShown.Value = !_configurationShown.Value), new DrawableControl(_miniMapDelegate).Frame(height: 100) }.Frame(100, alignment: Alignment.Top), new VStack() { new TrainControllerPanel(trainControls), new DrawableControl(controlDelegate) } }.FillHorizontal()); }; _gameTimer = gameTimer; _gameTimer.Elapsed += (s, e) => { game.AdjustViewPortIfNecessary(); controlDelegate.FlagDraw(); _miniMapDelegate.FlagDraw(); ThreadHelper.Run(async() => { await ThreadHelper.SwitchToMainThreadAsync(); controlDelegate.Invalidate(); _miniMapDelegate.Invalidate(); }); }; _trackLayout = trackLayout; _gameStorage = gameStorage; void SwitchGameMode() { trainControls.ToggleBuildMode(); if (controlDelegate == null) { return; } controlDelegate.CurrentTool.Value = tools.FirstOrDefault(t => ShouldShowTool(trainControls.BuildMode, t)); } }
public GameController(IGameStorage gameStorage) { _gameStorage = gameStorage; }
protected GameModel(IGameStorage <IGameManager> gameStorage) { GameStorage = gameStorage; }