public RageItemGUIGameObject(IGameStateTracker gameStateTracker, int thresholdLevel, double xPosition, double yPosition) : base(xPosition, yPosition, null) { this.thresholdLevel = thresholdLevel; this.gameStateTracker = gameStateTracker; this._image = this.createKunaiImage(); }
public GameLengthLabelObject(double xPosition, double yPosition, IGameStateTracker gameStateTracker) : this(xPosition, yPosition, LABEL_HEADER_DEFAULT, gameStateTracker) { }
public GameLengthLabelObject(double xPosition, double yPosition, string headerText, IGameStateTracker gameStateTracker) : base(xPosition, yPosition, headerText, -1) { this.labelHeader = headerText; this.gameStateTracker = gameStateTracker; }