/// <summary> /// This executes the install script. /// </summary> /// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param> /// <returns><c>true</c> if the script completed successfully; /// <c>false</c> otherwise.</returns> protected bool RunScript(TxFileManager p_tfmFileManager) { IModFileInstaller mfiFileInstaller = CreateFileInstaller(p_tfmFileManager, m_dlgOverwriteConfirmationDelegate); bool booResult = false; if (Mod.HasInstallScript) { IDataFileUtil dfuDataFileUtility = new DataFileUtil(GameMode.GameModeEnvironmentInfo.InstallationPath); IIniInstaller iniIniInstaller = CreateIniInstaller(p_tfmFileManager, m_dlgOverwriteConfirmationDelegate); IGameSpecificValueInstaller gviGameSpecificValueInstaller = CreateGameSpecificValueInstaller(p_tfmFileManager, m_dlgOverwriteConfirmationDelegate); InstallerGroup ipgInstallers = new InstallerGroup(dfuDataFileUtility, mfiFileInstaller, iniIniInstaller, gviGameSpecificValueInstaller, PluginManager); IScriptExecutor sexScript = Mod.InstallScript.Type.CreateExecutor(Mod, GameMode, EnvironmentInfo, ipgInstallers, UIContext); sexScript.TaskStarted += new EventHandler <EventArgs <IBackgroundTask> >(ScriptExecutor_TaskStarted); sexScript.TaskSetCompleted += new EventHandler <TaskSetCompletedEventArgs>(ScriptExecutor_TaskSetCompleted); booResult = sexScript.Execute(Mod.InstallScript); iniIniInstaller.FinalizeInstall(); if (gviGameSpecificValueInstaller != null) { gviGameSpecificValueInstaller.FinalizeInstall(); } } else { booResult = RunBasicInstallScript(mfiFileInstaller, ActiveMods); } mfiFileInstaller.FinalizeInstall(); return(booResult); }
/// <summary> /// Runs the basic uninstall script. /// </summary> /// <remarks> /// A basic uninstall uninstalls all of the changes made when the mod was installed. /// </remarks> /// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param> /// <returns><c>true</c> if the uninstallation was successful; /// <c>false</c> otherwise.</returns> protected bool RunBasicUninstallScript(TxFileManager p_tfmFileManager, out string p_strErrorMessage) { p_strErrorMessage = null; IDataFileUtil dfuDataFileUtility = new DataFileUtil(GameMode.GameModeEnvironmentInfo.InstallationPath); IModFileInstaller mfiFileInstaller = new ModFileInstaller(GameMode.GameModeEnvironmentInfo, Mod, ModInstallLog, PluginManager, dfuDataFileUtility, p_tfmFileManager, null, GameMode.UsesPlugins, m_mmModManager); IIniInstaller iniIniInstaller = new IniInstaller(Mod, ModInstallLog, p_tfmFileManager, null); IGameSpecificValueInstaller gviGameSpecificValueInstaller = GameMode.GetGameSpecificValueInstaller(Mod, ModInstallLog, p_tfmFileManager, new NexusFileUtil(EnvironmentInfo), null); InstallerGroup ipgInstallers = new InstallerGroup(dfuDataFileUtility, mfiFileInstaller, iniIniInstaller, gviGameSpecificValueInstaller, PluginManager); BasicUninstallTask butTask = new BasicUninstallTask(Mod, ipgInstallers, ModInstallLog, GameMode, ActiveMods); OnTaskStarted(butTask); bool booResult = butTask.Execute(); if (mfiFileInstaller.InstallErrors.Count > 0) { p_strErrorMessage = Environment.NewLine + "The manager was unable to remove these files:" + Environment.NewLine; foreach (string strPath in mfiFileInstaller.InstallErrors) { p_strErrorMessage += strPath + Environment.NewLine; } } mfiFileInstaller.FinalizeInstall(); iniIniInstaller.FinalizeInstall(); if (gviGameSpecificValueInstaller != null) { gviGameSpecificValueInstaller.FinalizeInstall(); } return(booResult); }
/// <summary> /// A sinmple constructor that initializes the object with the given values. /// </summary> /// <param name="p_dfuDataFileUtility">The utility class to use to work with data files.</param> /// <param name="p_mfiFileInstaller">The installer to use to install files.</param> /// <param name="p_iniIniInstaller">The installer to use to install INI values.</param> /// <param name="p_gviGameSpecificValueInstaller">The installer to use to install game specific values.</param> /// <param name="p_pmgPluginManager">The manager to use to manage plugins.</param> public InstallerGroup(IDataFileUtil p_dfuDataFileUtility, IModFileInstaller p_mfiFileInstaller, IIniInstaller p_iniIniInstaller, IGameSpecificValueInstaller p_gviGameSpecificValueInstaller, IPluginManager p_pmgPluginManager) { DataFileUtility = p_dfuDataFileUtility; FileInstaller = p_mfiFileInstaller; IniInstaller = p_iniIniInstaller; GameSpecificValueInstaller = p_gviGameSpecificValueInstaller; PluginManager = p_pmgPluginManager; }
/// <summary> /// A sinmple constructor that initializes the object with the given values. /// </summary> /// <param name="p_dfuDataFileUtility">The utility class to use to work with data files.</param> /// <param name="p_mfiFileInstaller">The installer to use to install files.</param> /// <param name="p_iniIniInstaller">The installer to use to install INI values.</param> /// <param name="p_gviGameSpecificValueInstaller">The installer to use to install game specific values.</param> /// <param name="p_pmgPluginManager">The manager to use to manage plugins.</param> public InstallerGroup(IDataFileUtil p_dfuDataFileUtility, IModFileInstaller p_mfiFileInstaller, IIniInstaller p_iniIniInstaller, IGameSpecificValueInstaller p_gviGameSpecificValueInstaller, IPluginManager p_pmgPluginManager) { DataFileUtility = p_dfuDataFileUtility; FileInstaller = p_mfiFileInstaller; IniInstaller = p_iniIniInstaller; GameSpecificValueInstaller = p_gviGameSpecificValueInstaller; PluginManager = p_pmgPluginManager; }
/// <summary> /// This executes the install script. /// </summary> /// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param> /// <returns><c>true</c> if the script completed successfully; /// <c>false</c> otherwise.</returns> protected bool RunScript(TxFileManager p_tfmFileManager) { IModFileInstaller mfiFileInstaller = CreateFileInstaller(p_tfmFileManager, m_dlgOverwriteConfirmationDelegate); bool booResult = false; IIniInstaller iniIniInstaller = null; IGameSpecificValueInstaller gviGameSpecificValueInstaller = null; if (Mod.HasInstallScript) { if (CheckScriptedModLog()) { booResult = RunBasicInstallScript(mfiFileInstaller, ActiveMods, LoadXMLModFilesToInstall()); } else { try { IDataFileUtil dfuDataFileUtility = new DataFileUtil(GameMode.GameModeEnvironmentInfo.InstallationPath); iniIniInstaller = CreateIniInstaller(p_tfmFileManager, m_dlgOverwriteConfirmationDelegate); gviGameSpecificValueInstaller = CreateGameSpecificValueInstaller(p_tfmFileManager, m_dlgOverwriteConfirmationDelegate); InstallerGroup ipgInstallers = new InstallerGroup(dfuDataFileUtility, mfiFileInstaller, iniIniInstaller, gviGameSpecificValueInstaller, PluginManager); IScriptExecutor sexScript = Mod.InstallScript.Type.CreateExecutor(Mod, GameMode, EnvironmentInfo, VirtualModActivator, ipgInstallers, UIContext); sexScript.TaskStarted += new EventHandler <EventArgs <IBackgroundTask> >(ScriptExecutor_TaskStarted); sexScript.TaskSetCompleted += new EventHandler <TaskSetCompletedEventArgs>(ScriptExecutor_TaskSetCompleted); booResult = sexScript.Execute(Mod.InstallScript); } catch (Exception ex) { PopupErrorMessage = ex.Message; PopupErrorMessageType = "Error"; } iniIniInstaller.FinalizeInstall(); if (gviGameSpecificValueInstaller != null) { gviGameSpecificValueInstaller.FinalizeInstall(); } } } else { booResult = RunBasicInstallScript(mfiFileInstaller, ActiveMods, null); } mfiFileInstaller.FinalizeInstall(); return(booResult); }
/// <summary> /// Runs the basic uninstall script. /// </summary> /// <remarks> /// A basic uninstall uninstalls all of the changes made when the mod was installed. /// </remarks> /// <param name="p_tfmFileManager">The transactional file manager to use to interact with the file system.</param> /// <returns><c>true</c> if the uninstallation was successful; /// <c>false</c> otherwise.</returns> protected bool RunBasicUninstallScript(TxFileManager p_tfmFileManager, out string p_strErrorMessage) { p_strErrorMessage = null; IDataFileUtil dfuDataFileUtility = new DataFileUtil(GameMode.GameModeEnvironmentInfo.InstallationPath); IModFileInstaller mfiFileInstaller = new ModFileInstaller(GameMode.GameModeEnvironmentInfo, Mod, ModInstallLog, PluginManager, dfuDataFileUtility, p_tfmFileManager, null, GameMode.UsesPlugins, EnvironmentInfo); IIniInstaller iniIniInstaller = new IniInstaller(Mod, ModInstallLog, VirtualModActivator, p_tfmFileManager, null); IGameSpecificValueInstaller gviGameSpecificValueInstaller = GameMode.GetGameSpecificValueInstaller(Mod, ModInstallLog, p_tfmFileManager, new NexusFileUtil(EnvironmentInfo), null); InstallerGroup ipgInstallers = new InstallerGroup(dfuDataFileUtility, mfiFileInstaller, iniIniInstaller, gviGameSpecificValueInstaller, PluginManager); BasicUninstallTask butTask = new BasicUninstallTask(Mod, VirtualModActivator, ipgInstallers, ModInstallLog, GameMode, ActiveMods); OnTaskStarted(butTask); bool booResult = butTask.Execute(); if (mfiFileInstaller.InstallErrors.Count > 0) { p_strErrorMessage = Environment.NewLine + "There were issues while installing/uninstalling this mod:" + Environment.NewLine; foreach (string strPath in mfiFileInstaller.InstallErrors) { DetailsErrorMessage += strPath + Environment.NewLine; } PopupErrorMessage = p_strErrorMessage; PopupErrorMessageType = butTask.strPopupErrorMessageType; } mfiFileInstaller.FinalizeInstall(); iniIniInstaller.FinalizeInstall(); if (gviGameSpecificValueInstaller != null) { gviGameSpecificValueInstaller.FinalizeInstall(); } return(booResult); }
static int DoInstall(string game, string filename, string installationPath, string profilePath, string gamePath, List <string> additionalSearchPaths, string seVersion, ref string errorString) { if (game == null) { errorString = "no game specified"; return(1); } if (filename == null) { errorString = "no file specified"; return(1); } if (profilePath == null) { errorString = "no profile path specified"; return(1); } if (gamePath == null) { errorString = "no game path specified"; return(1); } try { EnvironmentInfo environmentInfo = new EnvironmentInfo(Properties.Settings.Default); string exeLocation = Assembly.GetExecutingAssembly().Location; string exePath = System.IO.Path.GetDirectoryName(exeLocation); string[] gameModes = Directory.GetFiles(Path.Combine(exePath, "GameModes"), String.Format("{0}.dll", game)); if (gameModes.Count() == 0) { errorString = "unknown game"; return(1); } Assembly gameAssembly = Assembly.LoadFrom(gameModes[0]); IGameModeFactory gameModeFactory = null; Type[] exportedTypes = gameAssembly.GetExportedTypes(); foreach (Type type in exportedTypes) { if (typeof(IGameModeFactory).IsAssignableFrom(type) && !type.IsAbstract) { ConstructorInfo constructor = type.GetConstructor(new Type[] { typeof(EnvironmentInfo) }); gameModeFactory = (IGameModeFactory)constructor.Invoke(new Object[] { environmentInfo }); } } if (gameModeFactory == null) { errorString = "invalid game"; return(1); } string str7zPath = Path.Combine(environmentInfo.ProgrammeInfoDirectory, environmentInfo.Is64BitProcess ? "7z-64bit.dll" : "7z-32bit.dll"); SevenZipCompressor.SetLibraryPath(str7zPath); FileUtil fileUtil = new NexusFileUtil(environmentInfo); environmentInfo.Settings.InstallationPaths[gameModeFactory.GameModeDescriptor.ModeId] = installationPath; environmentInfo.Settings.ModFolder[gameModeFactory.GameModeDescriptor.ModeId] = installationPath; // environmentInfo.Settings.InstallInfoFolder[gameModeFactory.GameModeDescriptor.ModeId] = environmentInfo.TemporaryPath; environmentInfo.Settings.InstallInfoFolder[gameModeFactory.GameModeDescriptor.ModeId] = Path.Combine(installationPath, "temp"); if (environmentInfo.Settings.DelayedSettings[gameModeFactory.GameModeDescriptor.ModeId] == null) { environmentInfo.Settings.DelayedSettings[gameModeFactory.GameModeDescriptor.ModeId] = new KeyedSettings <string>(); } if (environmentInfo.Settings.DelayedSettings["ALL"] == null) { environmentInfo.Settings.DelayedSettings["ALL"] = new KeyedSettings <string>(); } ViewMessage warning = null; IGameMode gameMode = gameModeFactory.BuildGameMode(fileUtil, out warning); IModCacheManager cacheManager = new NexusModCacheManager(environmentInfo.TemporaryPath, gameMode.GameModeEnvironmentInfo.ModDirectory, fileUtil); IScriptTypeRegistry scriptTypeRegistry = ScriptTypeRegistry.DiscoverScriptTypes(Path.Combine(Path.GetDirectoryName(exeLocation), "ScriptTypes"), gameMode, new List <string>()); if (scriptTypeRegistry.Types.Count == 0) { errorString = "No script types were found."; return(2); } // use a proxy so we can intercept accesses to the IGameMode interface. This allows us to make the additional search paths accessible from // the sandbox and feed in the script extender version even though the nmm lib won't find it. // This has to happen after DiscoverScriptTypes becaus that function tries to localize the assembly which fails for the dynamic assembly // of the proxy. Fortunately DiscoverScriptTypes has no side-effects on the gameMode. // This recreates the gamemode object so it's important no code above modifies gameMode ProxyGenerator generator = new ProxyGenerator(); GameModeInterceptor interceptor = new GameModeInterceptor(additionalSearchPaths, seVersion != null ? new Version(seVersion) : null); gameMode = (IGameMode)generator.CreateClassProxy(gameMode.GetType(), new object[] { environmentInfo, fileUtil }, new IInterceptor[] { interceptor }); IModFormatRegistry formatRegistry = ModFormatRegistry.DiscoverFormats(cacheManager, gameMode.SupportedFormats, scriptTypeRegistry, Path.Combine(Path.GetDirectoryName(exeLocation), "ModFormats")); if (formatRegistry.Formats.Count == 0) { errorString = "No formats were found."; return(2); } // we install the mod from the temporary path. Unfortunately this requires the archive to be copied, otherwise the sandbox will // prevent the installer script from accessing the archive in its original location string fileNameTemporary = Path.Combine(environmentInfo.TemporaryPath, Path.GetFileName(filename)); File.Copy(filename, fileNameTemporary); IMod mod = CreateMod(fileNameTemporary, formatRegistry, gameMode); if (mod == null) { errorString = "failed to initialize mod"; return(3); } System.IO.File.WriteAllText(installationPath + "/__installInfo.txt", mod.ModName + "\n" + mod.HumanReadableVersion + "\n" + mod.Id); if (mod.HasInstallScript) { DummyDataFileUtilFactory dummyFactory = null; IDataFileUtil dataFileUtility; Logger.Info("Detected C# script that relies on files in the actual data folder"); string modlistFile = Path.Combine(profilePath, "modlist.txt"); // ASSUMED mods path is the parent directory of the gameMode.InstallationPath string modsPath = Directory.GetParent(gameMode.InstallationPath).FullName; // Prepare dummy data directory dummyFactory = new DummyDataFileUtilFactory(gameMode.GameModeEnvironmentInfo.InstallationPath, modlistFile, modsPath, gamePath, additionalSearchPaths); dataFileUtility = dummyFactory.CreateDummyDataFileUtil(); TxFileManager fileManager = new TxFileManager(); IInstallLog installLog = new DummyInstallLog(); IIniInstaller iniIniInstaller = new IniInstaller(mod, installLog, fileManager, delegate { return(OverwriteResult.No); }); IPluginManager pluginManager = new DummyPluginManager(Path.Combine(profilePath, "plugins.txt"), gameMode, mod); IGameSpecificValueInstaller gameSpecificValueInstaller = gameMode.GetGameSpecificValueInstaller(mod, installLog, fileManager, new NexusFileUtil(environmentInfo), delegate { return(OverwriteResult.No); }); IModFileInstaller fileInstaller = new ModFileInstaller(gameMode.GameModeEnvironmentInfo, mod, installLog, pluginManager, dataFileUtility, fileManager, delegate { return(OverwriteResult.No); }, false); InstallerGroup installers = new InstallerGroup(dataFileUtility, fileInstaller, iniIniInstaller, gameSpecificValueInstaller, pluginManager); IVirtualModActivator modActivator = new DummyVirtualModActivator(gameMode, environmentInfo); IScriptExecutor executor = mod.InstallScript.Type.CreateExecutor(mod, gameMode, environmentInfo, modActivator, installers, SynchronizationContext.Current); // run the script in a second thread and start the main loop in the main thread to ensure we can handle message boxes and the like ScriptRunner runner = new ScriptRunner(executor, mod.InstallScript); runner.Execute(); runner.TaskEnded += delegate { iniIniInstaller.FinalizeInstall(); gameSpecificValueInstaller.FinalizeInstall(); mod.EndReadOnlyTransaction(); Application.Exit(); }; Application.Run(); switch (runner.Status) { case BackgroundTasks.TaskStatus.Cancelled: return(11); case BackgroundTasks.TaskStatus.Error: return(6); case BackgroundTasks.TaskStatus.Incomplete: return(10); default: return(0); } } else { errorString = "no install script"; return(4); } } catch (Exception e) { Console.WriteLine("exception: " + e.Message); MessageBox.Show(e.Message, "Installation failed", MessageBoxButtons.OK, MessageBoxIcon.Error); return(5); } }