public override void EnterRule(IParseTreeListener listener) { IGameSetupListener typedListener = listener as IGameSetupListener; if (typedListener != null) { typedListener.EnterCreateEnemies(this); } }
public override void ExitRule(IParseTreeListener listener) { IGameSetupListener typedListener = listener as IGameSetupListener; if (typedListener != null) { typedListener.ExitFinishGameSetup(this); } }
public override void EnterRule(IParseTreeListener listener) { IGameSetupListener typedListener = listener as IGameSetupListener; if (typedListener != null) { typedListener.EnterInitialiseGame(this); } }