void Update() { if (gameScene != null) { gameScene.Update(); } }
/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { float seconds = (float)gameTime.ElapsedGameTime.Milliseconds / 1000f; CurrentScene.HandleInput(seconds); CurrentScene.Update(seconds); base.Update(gameTime); }