Пример #1
0
 void Update()
 {
     if (gameScene != null)
     {
         gameScene.Update();
     }
 }
Пример #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            float seconds = (float)gameTime.ElapsedGameTime.Milliseconds / 1000f;

            CurrentScene.HandleInput(seconds);
            CurrentScene.Update(seconds);

            base.Update(gameTime);
        }