public async Task <ServiceResponse <Game> > Creategame(Game game, string password) { ServiceResponse <Game> serviceResponse = new ServiceResponse <Game>(); try { // game.Id =Guid.Parse("-6c54s"); // Game oUser = await _gameRepository.GetSingle(game.Id); // oUser.Name = game.Name; // oUser.ModifiedOn // game.ModifiedOn == ; //game.CreatedOn = DateTime.Now; //serviceResponse.Data = await _gameRepository.AddData(game); serviceResponse.Data = await _gameRepository.AddData(game); serviceResponse.Message = "Posh Game Created"; } catch (Exception ex) { serviceResponse.IsSuccess = false; serviceResponse.Message = ex.Message; _logger.LogError($"Something went wrong inside CreateSchedule action: {ex.Message}"); } return(serviceResponse); }