public void RequirementDoesNotPass_WhenGameMetricDoesNotMeetRequiredCount()
        {
            IGameMetrics mockMetrics = Substitute.For<IGameMetrics>();
            mockMetrics.GetMetric( Arg.Any<string>() ).Returns( 0 );

            AchievementRequirement req = new AchievementRequirement( "TestRequirement", 100, mockMetrics );

            Assert.IsFalse( req.DoesPass() );
        }
        public void RequirementPasses_WhenGameMetricMeetRequiredCount()
        {
            IGameMetrics mockMetrics = Substitute.For<IGameMetrics>();
            mockMetrics.GetMetric( Arg.Any<string>() ).Returns( int.MaxValue );

            AchievementRequirement req = new AchievementRequirement( "TestRequirement", 100, mockMetrics );

            Assert.IsTrue( req.DoesPass() );
        }
 public GameApplication(IShamanLogger logger, IApplicationConfig config, ISerializer serializer,
                        ISocketFactory socketFactory, ITaskSchedulerFactory taskSchedulerFactory, IRequestSender requestSender,
                        IRoomManager roomManager, IPacketSender packetSender, IGameMetrics gameMetrics,
                        IShamanMessageSenderFactory messageSenderFactory, IProtectionManager protectionManager) :
     base(logger, config, serializer, socketFactory, taskSchedulerFactory, requestSender, gameMetrics, protectionManager)
 {
     _roomManager          = roomManager;
     _packetSender         = packetSender;
     _messageSenderFactory = messageSenderFactory;
     Logger.Debug($"GameApplication constructor called");
 }
 public RoomManager(
     IShamanLogger logger,
     ISerializer serializer,
     IApplicationConfig config,
     ITaskSchedulerFactory taskSchedulerFactory,
     IRoomControllerFactory roomControllerFactory,
     IPacketSender packetSender,
     IShamanMessageSenderFactory messageSenderFactory,
     IGameMetrics gameMetrics,
     IRoomStateUpdater roomStateUpdater)
 {
     _logger                = logger;
     _serializer            = serializer;
     _taskSchedulerFactory  = taskSchedulerFactory;
     _roomControllerFactory = roomControllerFactory;
     _taskScheduler         = _taskSchedulerFactory.GetTaskScheduler();
     _taskScheduler.ScheduleOnInterval(CheckRoomsState, 0, 60000);
     _config = config;
     _taskSchedulerFactory = taskSchedulerFactory;
     _messageSender        = messageSenderFactory.Create(packetSender);
     _gameMetrics          = gameMetrics;
     _roomStateUpdater     = roomStateUpdater;
 }
Пример #5
0
        protected override bool ShouldStartTutorial()
        {
            IGameMetrics metrics = PlayerManager.Data.GameMetrics;

            return(metrics.GetMetric(TutorialName) == 0);
        }
 public AchievementRequirement(string i_metricName, int i_requiredCount, IGameMetrics i_metrics)
 {
     MetricName    = i_metricName;
     RequiredCount = i_requiredCount;
     mMetrics      = i_metrics;
 }
Пример #7
0
 private void DownloadGameMetrics()
 {
     mBackend.GetPlayerData(BackendConstants.GAME_METRICS, (jsonData) => {
         mGameMetrics = JsonConvert.DeserializeObject <GameMetrics>(jsonData);
     });
 }