Пример #1
0
 //开始创建副本
 public static IEnumerator NotifyCreateChangeSceneCoroutine(Coroutine co,
                                                            ObjPlayer Character,
                                                            int scneneId,
                                                            int x,
                                                            int y,
                                                            AsyncReturnValue <ErrorCodes> error)
 {
     return(mImpl.NotifyCreateChangeSceneCoroutine(co, Character, scneneId, x, y, error));
 }