public void Setup() { _gameImageService = A.Fake <IGameImageService>(); _mapper = A.Fake <IMapper>(); _logger = A.Fake <ILogger <GameImageController> >(); _gameImageController = new GameImageController(_gameImageService, _mapper, _logger); }
public GameImageController( IGameImageService gameImageService, IMapper mapper, ILogger <GameImageController> logger) { _gameImageService = gameImageService; _mapper = mapper; _logger = logger; }
public GamesService( LeaderBoardContext context, IGameImageService gameImageService, IMapper mapper) { _context = context; _gameImageService = gameImageService; _mapper = mapper; }
public MenuViewModel(IWindowManager windowManager, IGameImageService gameImageService, IMessageManager messageManager) { _windowManager = windowManager; _gameImageService = gameImageService; _messageManager = messageManager; NextCommand = new DelegateCommand(Next, CanNext); BackCommand = new DelegateCommand(Back, CanBack); DisplayName = "Admin"; }
public async Task Invoke(HttpContext context, IGameImageService gameImageService) { var path = context.Request.Path.Value; if (!path.Contains(ExpectedPath)) { await _next(context); return; } const string id = "1"; var image = await gameImageService.GetByIdAsync(id); context.Items["game-image"] = image; await _next(context); }
public GamesController(IGamesService gamesService, IGameImageService gameImageService) { _gamesService = gamesService; _gameImageService = gameImageService; }
/// <summary> /// Initializes new instance of GamesViewModel /// </summary> public GamesViewModel(INavigationService navigation, IGamesService gamesService, IGameImageService gameImageService, ICartService cartService) { this.navigation = navigation; this.gamesService = gamesService; this.gameImageService = gameImageService; this.cartService = cartService; gamesCollection = new ObservableCollection<Game>(); title = "Find games"; GameDetailsVisible = false; PreviousButtonVisible = false; GoForwardButtonVisible = false; if (!String.IsNullOrEmpty(GameStore.WindowsApp.Common.UserInfo.Username)) ShowUserLogged = true; // Notify when user name is changed GameStore.WindowsApp.Common.UserInfo.OnUserNameChange += () => { if (String.IsNullOrEmpty(GameStore.WindowsApp.Common.UserInfo.Username)) ShowUserLogged = false; else ShowUserLogged = true; }; }
public GameImageController(IGameImageService service) { this.service = service; }