private void ProcessSearch() { var room = CurrentRoom(); if (room.Items == null) { DescribeCurrentState(); return; } foreach (var item in room.Items) { foreach (var term in item.Value.LookTerms) { if (_tokens.Contains(term)) { if (InInventory(item.Key)) { _gameIO.Write(_gameWorld.Items[item.Key].Description); return; } AddToInventory(item.Key); _gameIO.Write(_gameWorld.Items[item.Key].Found); return; } } } DescribeCurrentState(); }