public GameInningTeamBatterService() { var mapConfig = new MapperConfiguration(c => c.CreateMap <Domain.GameInningTeamBatter, GameInningTeamBatterDto>()); Mapper = mapConfig.CreateMapper(); EventService = new GameEventService(); }
public GameEventParticipation( IGameEventParticipationService gameEventParticipationService, IGameEventService gameEventService, IOptions <HostConfiguration> hostConfiguration) { _gameEventParticipationService = gameEventParticipationService; _gameEventService = gameEventService; _hostConfiguration = hostConfiguration.Value; }
protected override void OnInit(BaseContext context, IServiceContainer services) { _context = (Context)context; //BuildInServices _randomService = services.GetService <IRandomService>(); _timeMachineService = services.GetService <ITimeMachineService>(); _globalStateService = services.GetService <IGlobalStateService>(); _viewService = services.GetService <IViewService>(); _audioService = services.GetService <IAudioService>(); _inputService = services.GetService <IInputService>(); _map2DService = services.GetService <IMap2DService>(); _resService = services.GetService <IResService>(); _effectService = services.GetService <IEffectService>(); _eventRegisterService = services.GetService <IEventRegisterService>(); _idService = services.GetService <IIdService>(); _debugService = services.GetService <IDebugService>(); //GameServices _gameStateService = services.GetService <IGameStateService>(); _gameConfigService = services.GetService <IGameConfigService>(); _gameEventService = services.GetService <IGameEventService>(); }
public GameEventsListViewComponent(IGameEventService gameEventService) { _gameEventService = gameEventService; }
public GameEventController(IGameEventService gameEventService) { _gameEventService = gameEventService; }