Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (isOnMarker && Input.GetButtonDown("Use"))
     {
         gameEvent.StartEvent();
         GameObject player = GameObject.FindGameObjectWithTag("Player");
         player.transform.position    = transform.position;
         player.transform.eulerAngles = new Vector3(player.transform.eulerAngles.x, transform.eulerAngles.y, player.transform.eulerAngles.z);
         player.GetComponent <ShipController>().inactivityTime = 3f;
         global.countdown.SetActive(true);
         global.countdown.GetComponent <Countdown>().Reset();
         isOnMarker = false;
         global.musicPlayer.GetComponent <MusicPlayer>().Play(eventMusic);
         gameObject.SetActive(false);
         eventInfo.SetActive(false);
     }
 }