public static void StartUp(TestContext ctx) { CultureInfo ci = new CultureInfo("en-US"); Thread.CurrentThread.CurrentCulture = ci; Console.WriteLine("START UP"); Engine = new GameEngine(new DiscordLogHelper(new ConsoleLogger())); Definer.Instance().Engine = Engine; BasePlayer = new MockEntity(Engine) { Name = "MOCK_PLAYER", Key = "MOCK_KEY" }; Engine.AddPlayer(BasePlayer); DamageTypeTemplate trueDamage = new DamageTypeTemplate(Engine, null, null, null, null); trueDamage.Key = "T"; Engine.AddDamageType(trueDamage); }