public void OnGameEnded(IGameEndedEvent e) { GamesManager.OnGameStateChanged(e.Game.Code, GameState.LOBBY); GamesManager.OnJoinedLobby(e.Game.Code); needForceUpdate = true; CheckUpdate(e); }
public void OnGameEnded(IGameEndedEvent e) { _logger.LogInformation($"Game has ended."); JesterGame jgame = JesterGames[e.Game.Code]; jgame.GameEnded = true; JesterGames[e.Game.Code] = jgame; }
public void OnGameEnded(IGameEndedEvent e) { if (CodeAndInfos.ContainsKey(e.Game)) { CodeAndInfos[e.Game].frozens.Clear(); CodeAndInfos[e.Game].impostors.Clear(); CodeAndInfos.Remove(e.Game); } }
public void OnGameEnded(IGameEndedEvent evt) { var code = evt.Game.Code; logger.LogInformation($"[{code}] Game has ended, unmuting all clients."); var mute = new UnmuteAll { ChannelName = $"Impostor {code}" }; executor.Schedule(mute); }
public void OnGameEnded(IGameEndedEvent e) { Console.WriteLine("Game > ended"); Console.WriteLine("- Reason: " + e.GameOverReason); }
public void OnGameEnded(IGameEndedEvent evt) => GameEnded?.Invoke(evt);
public void OnGameEnded(IGameEndedEvent e) { Console.WriteLine("Game > ended"); }
public void OnGameEnded(IGameEndedEvent e) { _automuteService.OnGameEnded(e.Game); }
public void OnGameEnded(IGameEndedEvent e) { impostorTimer.Stop(); hideTimer.Stop(); _logger.LogInformation($"Game has ended."); }
public void OnGameEnd(IGameEndedEvent e) { _logger.LogInformation($"Game has ended."); }
public void OnGameEnded(IGameEndedEvent e) { _logger.LogInformation("Game {code} > ended because {reason}", e.Game.Code, e.GameOverReason); }
public void OnGameEnded(IGameEndedEvent e) { AutomuteUsPlugin.gamesManager.GetGame(e)?.OnGameEnded(e); }
public void GameEnd(IGameEndedEvent e) { _proximityHub.Clients.Group(e.Game.Code).GameEnd(); }
public async void OnGameEnded(IGameEndedEvent e) { await Bot.Lobby(e.Game.Code.Code); }
public void OnGameEnded(IGameEndedEvent evt) { Interlocked.Increment(ref OnGameEndedCount); }
public void OnGameEnded(IGameEndedEvent e) { _logger.LogInformation("Game > ended"); }