public void HandleMove(Move move)
        {
            _user.MoveHistory.Add(move.MovedTileIndex);

            var incomingMove = new IncomingMove
            {
                MoveHistory = _user.MoveHistory,
                Username    = _user.Username
            };

            var users = _connection.Players.Concat(_connection.Watchers);

            foreach (var user in users)
            {
                if (user.ConnectionId != _user.ConnectionId)
                {
                    _gameHubContext.SendPlayerMove(user.ConnectionId, incomingMove);
                }
            }

            if (IsWinningMove())
            {
                _gameHubContext.SendWinConfirmedNotification(_user.ConnectionId);

                foreach (var user in _connection.Players)
                {
                    if (user.ConnectionId != _user.ConnectionId)
                    {
                        _gameHubContext.SendPlayerWinNotification(user.ConnectionId, _user.Username);
                    }
                }

                _gameData.EndGame(_connection);
            }
        }