public void Execute(int column, int row) { if (_gameBoard.AddTrain(column, row) is Train train) { _gameState.SetCurrentTrain(train); } }
public void Execute(int column, int row) { if (_gameBoard.AddTrain(column, row) is Train train) { _trainManager.CurrentTrain = train; } }
public void Execute(int column, int row) { _gameBoard.AddTrain(column, row); }