public static void Stop(long s, IGameAction action, IEventArgs args) { if (enable) { foreach (ParaExp pe in paras) { IPara p = GetPara(args, pe); if (p != null) { FreeLog.LogKey key = new FreeLog.LogKey(s, pe.ToString(), action.ToString()); if (value.ContainsKey(key)) { if (!value[key].GetFrom().Meet("==", p)) { // 去除外层的改变action FreeLog.LogKey v = value[key]; if (v.seq > lastSeq) { v.to = (IPara)p.Copy(); logs.Add(v); lastSeq = v.seq; } value[key].to = (IPara)p.Copy(); } } } } index--; } }
void AddAction(ServerGameState state, IGameAction action) { state.Actions.Add(action); _logger.LogDebug( "[{0}] User: '******', action: {2} (state v.{3})", state.Session, action.User, action.ToString(), state.SharedState.Version); TryAddShowCardAction(state, action); TryAddBotAction(state); }
private static void WriteOutput(IGameAction action) { var s = action.ToString(); if (action.Message != null) { s += " " + action.Message; } Console.WriteLine(s); }
public static void Error(string msg, IGameAction action) { if (enable) { errors.Add(msg + "\n at 动作 '" + (action == null ? string.Empty : action.ToString()) + "'\n at " + ToTrigger()); if (errors.Count > 1000) { errors.Remove(0); } } }
public override string ToString() { string s = condition.ToString() + " ? "; if (trueAction != null) { s = s + " true->" + trueAction.ToString(); } if (falseAction != null) { s = s + " false->" + falseAction.ToString(); } return(s); }
public static long Start(IGameAction action, IEventArgs args) { if (enable) { long s = Runtime.NanoTime(); foreach (ParaExp pe in paras) { IPara p = GetPara(args, pe); if (p != null) { FreeLog.LogKey key = new FreeLog.LogKey(s, pe.ToString(), action.ToString()); key.index = index; key.seq = value.Count + 1; key.from = (IPara)p.Copy(); value[key] = key; } } index++; return(s); } return(0L); }