/// <summary> /// Запуск новой игры /// </summary> public void NewGame() { PlayerScore = 0; if (GameAI != null) { GameAI = null; } switch (GameType) { case 0: GameAI = new EasyAI(); break; case 1: GameAI = new HardAI(); break; } GameAI.InitAI(!PlayerSideX, this); InitPlayground(); }