public void CreateGame() { _game = new Foc(new DirectoryInfo(Path.Combine(TestScenariosPath, "FiveMods")), GameType.Disk); _modA = ModFactory.CreateMod(_game, ModType.Default, Path.Combine(_game.Directory.FullName, "Mods\\ModA"), false); _modB = ModFactory.CreateMod(_game, ModType.Default, Path.Combine(_game.Directory.FullName, "Mods\\ModB"), false); _modC = ModFactory.CreateMod(_game, ModType.Default, Path.Combine(_game.Directory.FullName, "Mods\\ModC"), false); _modD = ModFactory.CreateMod(_game, ModType.Default, Path.Combine(_game.Directory.FullName, "Mods\\ModD"), false); _modE = ModFactory.CreateMod(_game, ModType.Default, Path.Combine(_game.Directory.FullName, "Mods\\ModE"), false); _game.AddMod(_modA); _game.AddMod(_modB); _game.AddMod(_modC); _game.AddMod(_modD); _game.AddMod(_modE); }