public void CreateGame()
 {
     _game = new Foc(new DirectoryInfo(Path.Combine(TestScenariosPath, "FiveMods")), GameType.Disk);
     _modA = ModFactory.CreateMod(_game, ModType.Default, Path.Combine(_game.Directory.FullName, "Mods\\ModA"), false);
     _modB = ModFactory.CreateMod(_game, ModType.Default, Path.Combine(_game.Directory.FullName, "Mods\\ModB"), false);
     _modC = ModFactory.CreateMod(_game, ModType.Default, Path.Combine(_game.Directory.FullName, "Mods\\ModC"), false);
     _modD = ModFactory.CreateMod(_game, ModType.Default, Path.Combine(_game.Directory.FullName, "Mods\\ModD"), false);
     _modE = ModFactory.CreateMod(_game, ModType.Default, Path.Combine(_game.Directory.FullName, "Mods\\ModE"), false);
     _game.AddMod(_modA);
     _game.AddMod(_modB);
     _game.AddMod(_modC);
     _game.AddMod(_modD);
     _game.AddMod(_modE);
 }