Пример #1
0
        /// <summary>
        /// 转换节点
        /// </summary>
        public void Transition(string nodeName)
        {
            if (string.IsNullOrEmpty(nodeName))
            {
                throw new ArgumentNullException();
            }

            IFsmNode node = GetNode(nodeName);

            if (node == null)
            {
                MotionLog.Error($"Can not found node {nodeName}");
                return;
            }

            // 检测转换关系
            if (Graph != null)
            {
                if (Graph.CanTransition(_curNode.Name, node.Name) == false)
                {
                    MotionLog.Error($"Can not transition {_curNode} to {node}");
                    return;
                }
            }

            MotionLog.Log($"Transition {_curNode.Name} to {node.Name}");
            _preNode = _curNode;
            _curNode.OnExit();
            _curNode = node;
            _curNode.OnEnter();
        }
Пример #2
0
 /// <summary>
 /// 添加一个流程节点
 /// 注意:流程节点会按照添加的先后顺序执行
 /// </summary>
 public void AddNode(IFsmNode node)
 {
     _fsm.AddNode(node);
     if (_nodeNames.Contains(node.Name) == false)
     {
         _nodeNames.Add(node.Name);
     }
 }
Пример #3
0
        /// <summary>
        /// 启动状态机
        /// </summary>
        /// <param name="entryNode">入口节点</param>
        public void Run(string entryNode)
        {
            _curNode = GetNode(entryNode);
            _preNode = GetNode(entryNode);

            if (_curNode != null)
            {
                _curNode.OnEnter();
            }
            else
            {
                MotionLog.Error($"Not found entry node : {entryNode}");
            }
        }
Пример #4
0
        /// <summary> 构造函数 </summary>
        public StateTransition(IFsmNode from, IFsmNode to, MainFsm mainFsm, FsmBase fsmBelongTo = null)
        {
            if (from == to)
            {
                //Todo Error
                return;
            }
            this._mainFsm    = mainFsm;
            this.fsmBelongTo = fsmBelongTo ?? mainFsm;
            this.from        = from;
            this.to          = to;
            _conditionSet    = new HashSet <Func <bool> >();

            this.from.AddTransition(this);
        }
Пример #5
0
        /// <summary>
        /// 加入一个节点
        /// </summary>
        public void AddNode(IFsmNode node)
        {
            if (node == null)
            {
                throw new ArgumentNullException();
            }

            if (_nodes.Contains(node) == false)
            {
                _nodes.Add(node);
            }
            else
            {
                MotionLog.Warning($"Node {node.Name} already existed");
            }
        }
Пример #6
0
 public StateTransition TransitionFactoty(IFsmNode from, IFsmNode to)
 {
     return(new StateTransition(from, to, this, this));
 }