Пример #1
0
        public ConsoleRenderer(
            IAlgorithmRegistry algorithmRegistry,
            IShaderRegistry shaderRegistry,
            IFractalContextFactory contextFactory,
            IScreen screen)
        {
            this.context = contextFactory.Create(screen);

            // TODO: make configurable
            this.context.CurrentAlgorithm = algorithmRegistry.GetAll().First(r => r.ToString().StartsWith("Mandel"));
            this.context.CurrentShader    = shaderRegistry.GetAll().First();
            this.context.MaxIterations    = 1500;
        }
Пример #2
0
        public Form1(
            IAlgorithmRegistry algorithmRegistry,
            IShaderRegistry shaderRegistry,
            IFractalContextFactory contextFactory,
            IUndoStack undoStack,
            IParameterActionFactory parameterActionFactory)
        {
            this.InitializeComponent();

            this.algorithmRegistry       = algorithmRegistry;
            this.shaderRegistry          = shaderRegistry;
            this.undoStack               = undoStack;
            this.parameterActionFactory  = parameterActionFactory;
            this.undoStack.StackChanged += this.OnUndoSackChanged;

            this.context = contextFactory.Create(this.Screen);
            this.context.StatusChanged += this.OnStatusChanged;

            this.InitializeOptions();
        }