private void ChooseFightTemplateScreen_Load(object sender, EventArgs e)
        {
            var templates = _formationTemplateRepository.GetAll();

            fightsTemplatesCombo.Items.AddRange(templates.ToArray());
            fightsTemplatesCombo.SelectedIndex = 0;
        }
        public void GenerateOpponentsBaseOnTemplate(string templateID)
        {
            var template = _formationTemplateRepository.GetAll().First(x => x.ID == templateID);

            foreach (var position in TeamPositionHelper.GetTeamPositions())
            {
                _team[position] = GenerateCharacterForPositionBaseOnTempalte(template, position);
            }
        }
Пример #3
0
        private FormationTemplate GetRandomFormationTemplateForLevel(int level)
        {
            FormationTemplate choosenFormationTemplate = null;
            var formationTemplates  = _formationTemplateRepository.GetAll().Where(x => x.Level == level);
            var possibleFormations  = formationTemplates.Where(x => x.Level == level);
            var amountOfTemplates   = possibleFormations.Count();
            var counter             = 1;
            var formationDictionary = possibleFormations.ToDictionary(x => counter++, x => x);

            if (amountOfTemplates > 0)
            {
                var choosen = _randomizer.GetRandomValueInRange(1, amountOfTemplates + 1, "ChoosingFormation");
                choosenFormationTemplate = formationDictionary[choosen];
            }
            return(choosenFormationTemplate);
        }
 private void FormationTemplatesScreen_Load(object sender, EventArgs e)
 {
     listFormationTemplates.Columns.Clear();
     listFormationTemplates.Columns.Add("Level", 50, HorizontalAlignment.Right);
     listFormationTemplates.Columns.Add("Name", 100, HorizontalAlignment.Left);
     listFormationTemplates.Columns.Add("F1", 100, HorizontalAlignment.Center);
     listFormationTemplates.Columns.Add("F2", 100, HorizontalAlignment.Center);
     listFormationTemplates.Columns.Add("F3", 130, HorizontalAlignment.Center);
     listFormationTemplates.Columns.Add("M1", 100, HorizontalAlignment.Center);
     listFormationTemplates.Columns.Add("M2", 100, HorizontalAlignment.Center);
     listFormationTemplates.Columns.Add("M3", 100, HorizontalAlignment.Center);
     listFormationTemplates.Columns.Add("M4", 100, HorizontalAlignment.Center);
     listFormationTemplates.Columns.Add("R1", 100, HorizontalAlignment.Center);
     listFormationTemplates.Columns.Add("R2", 100, HorizontalAlignment.Center);
     listFormationTemplates.Columns.Add("R3", 100, HorizontalAlignment.Center);
     listFormationTemplates.Items.Clear();
     foreach (var template in _formationTemplateRepository.GetAll())
     {
         List <string> row = new List <string>();
         row.Add(template.Level.ToString());
         row.Add(template.Name);
         row.Add(template.F1);
         row.Add(template.F2);
         row.Add(template.F3);
         row.Add(template.M1);
         row.Add(template.M2);
         row.Add(template.M3);
         row.Add(template.M4);
         row.Add(template.R1);
         row.Add(template.R2);
         row.Add(template.R3);
         var listViewItem = new ListViewItem(row.ToArray());
         listViewItem.Tag = template;
         listFormationTemplates.Items.Add(listViewItem);
     }
 }
Пример #5
0
        private void mainScreen_Load(object sender, EventArgs e)
        {
            _accountRepository = new AccountJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\Accounts.json");
            var accounts = _accountRepository.GetAll();

            if (accounts.Count == 0)
            {
                _accountRepository.Add(new Account("testAccount", "testPassword"));
                _accountRepository.Add(new Account("testAccount1", "testPassword"));
                _accountRepository.Add(new Account("testAccount2", "testPassword"));
            }
            _accountManagement = new AccountManagement(_accountRepository);

            _configRepository = new ConfigJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\Configuration.json");
            EnsureConfigValue("Delay_for_option_Mercenaries_in_sec", "20");
            EnsureConfigValue("Delay_for_option_Quests_in_sec", "20");
            EnsureConfigValue("NumberOfRecruits", "10");
            EnsureConfigValue("ChanceForLevel_1_mercenary", "10000_10000");
            EnsureConfigValue("ChanceForLevel_2_mercenary", "2500_10000");
            EnsureConfigValue("ChanceForLevel_3_mercenary", "500_10000");
            EnsureConfigValue("ChanceForLevel_4_mercenary", "50_10000");

            EnsureConfigValue("ConvinceLevel_1_recruit", "7500_10000");
            EnsureConfigValue("ConvinceLevel_2_recruit", "5000_10000");
            EnsureConfigValue("ConvinceLevel_3_recruit", "2000_10000");
            EnsureConfigValue("ConvinceLevel_4_recruit", "1000_10000");
            EnsureConfigValue("NumberOfQuests", "5");

            EnsureConfigValue("ChanceForLevel_1_quest", "7500_10000");
            EnsureConfigValue("ChanceForLevel_2_quest", "5000_10000");
            EnsureConfigValue("ChanceForLevel_3_quest", "2000_10000");
            EnsureConfigValue("ChanceForLevel_4_quest", "1000_10000");

            _packFormationRepository = new PackFormationJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\");
            _packFormationBuilder    = new PackFormationBuilder(_packFormationRepository, _accountManagement);


            _refreshRepository           = new RefreshJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\");
            _recruitsRepository          = new RecruitsJsonRepository(@"C:\Emil\Projects\HeroGameDataFiles\");
            _refreshingMechnism          = new RefreshingMechnism(_refreshRepository, _configRepository, _accountManagement);
            _mercenaryTemplateRepository = new MercenaryTemplateJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\MercenaryTemplates.json");
            _mercenaryRepository         = new MercenaryJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\");
            if (_mercenaryTemplateRepository.GetAll().Count == 0)
            {
                foreach (var template in MercenaryTemplatesCollectionGenerator.Generate())
                {
                    _mercenaryTemplateRepository.Add(template);
                }
            }


            _positionInInventoryRepository = new PositionInInventoryJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\");
            _itemTemplateRepository        = new ItemTemplateJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\ItemTemplates.json");
            _inventoryManagement           = new InventoryManagement(_itemTemplateRepository, _positionInInventoryRepository, _accountManagement);
            if (_itemTemplateRepository.GetAll().Count == 0)
            {
                foreach (var template in ItemTemplatesCollectionGenerator.Generate())
                {
                    _itemTemplateRepository.Add(template);
                }
            }
            _mercenaryManagement          = new MercenaryManagement(_mercenaryRepository, _accountManagement, _mercenaryTemplateRepository, new ValueRandomizer(), _configRepository, _recruitsRepository, _inventoryManagement, _refreshingMechnism);
            _formationTemplateRepository  = new FormationTemplateJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\FormationTemplates.json");
            _opponentPackFormationBuilder = new OpponentPackFormationBuilder(_formationTemplateRepository, _mercenaryManagement);
            if (_formationTemplateRepository.GetAll().Count == 0)
            {
                foreach (var template in FormationTemplatesCollectionGenerator.Generate())
                {
                    _formationTemplateRepository.Add(template);
                }
            }
            _valueRandomizer           = new ValueRandomizer();
            _logger                    = new FakeLogger();
            _questsRepository          = new QuestsJasonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\");
            _rewardTemplatesRepository = new RewardTemplatesJsonFileRepository(@"C:\Emil\Projects\HeroGameDataFiles\RewardTemplates.json");
            if (_rewardTemplatesRepository.GetAll().Count == 0)
            {
                foreach (var template in RewardTemplatesCollectionGenerator.Generate())
                {
                    _rewardTemplatesRepository.Add(template);
                }
            }

            _fightMechanizm = new FightMechanizm(_valueRandomizer);

            _fightManagement = new FightManagement(_opponentPackFormationBuilder, _fightMechanizm, _packFormationBuilder, _mercenaryManagement);

            _questManagement = new QuestManagement(_configRepository, _refreshingMechnism, _valueRandomizer,
                                                   _formationTemplateRepository, _accountManagement, _questsRepository,
                                                   _rewardTemplatesRepository, _inventoryManagement, _itemTemplateRepository, _fightManagement);
            UpdateGameControls(_accountManagement.GetLoggedAccount());
        }