Пример #1
0
        private void Awake()
        {
            // gameObject.GetContext() is an extension method, which ties to find the closest ComponentContext component
            var context = gameObject.GetContext();

            // Resolve services according FooConfiguration
            fooService1 = context.Resolve <IFooService1>();
            fooService2 = context.Resolve <IFooService2>();
        }
Пример #2
0
        private void Awake()
        {
            // gameObject.GetContext() is an extension method, which ties to find the closest ComponentContext component
            var context = gameObject.GetContext();

            // Resolve services according FooConfiguration
            // According to FooConfiguration, IFooService2 is registered as InstancePerDependency.
            // Hence, 'context.Resolve<IFooService2>()' creates new instance of FooService2, according to FooConfiguration
            fooService1 = context.Resolve <IFooService1>();
            fooService2 = context.Resolve <IFooService2>();
        }
Пример #3
0
        private void Awake()
        {
            var context = gameObject.GetContext();

            // Resolve services according FooConfiguration
            fooService1 = context.Resolve <IFooService1>();
            // According FooConfiguration, IFooService2 is registered as InstancePerDependency, but
            // AddChild<FooChildOfChildController>(b =>
            //    {
            //        b.RegisterInstance(fooService2).As<IFooService2>();
            //    });
            // overrides registration of IFooService2
            // Hence, fooService2 will be the same as fooService2 of FooChildController
            fooService2 = context.Resolve <IFooService2>();
        }