Пример #1
0
    void OnTriggerEnter2D(Collider2D coll)
    {
        if (coll.gameObject.GetComponent <StairCase>() != null)
        {
            owner.SetStair(coll.gameObject.GetComponent <StairCase>());
        }
        if (coll.gameObject.GetComponent <SolidGround>() != null)
        {
            owner.SetFloor(coll.gameObject.GetComponent <SolidGround>().floor);
        }
        IFloorable target = coll.gameObject.GetComponent <IFloorable>();

        if (target != null)
        {
            if (target.IsOnStair() && target.GetStair() != null)
            {
                owner.SetStair(target.GetStair());
            }
            else if (!target.IsOnStair() && target.GetFloor() != null)
            {
                owner.SetFloor(target.GetFloor());
            }
        }
    }