Пример #1
0
        public static void Normals(IFkJoint root, IFkJoint end, float angle)
        {
            var vec = root.Vector + end.Vector;
            var tan = Vector3.Project(root.Vector, vec);
            var nor = root.Vector - tan;

            root.RotateAround(root.Transform.position, nor, angle);
        }
Пример #2
0
        public static void MoveTo(IFkJoint root, IFkJoint end, Vector3 pos)
        {
            var vec    = root.Vector + end.Vector;
            var target = pos - root.Transform.position;
            var max    = root.Vector.magnitude + end.Vector.magnitude;

            if (max < target.magnitude)
            {
                return;
            }
            var angle = Vector3.Angle(vec, target);
            var axis  = Vector3.Cross(vec, target).normalized;

            root.RotateAround(root.Transform.position, axis, angle);
            Forward(root, end, target.magnitude - vec.magnitude);
        }
Пример #3
0
        public static void Forward(IFkJoint root, IFkJoint end, float value)
        {
            var vec    = root.Vector + end.Vector;
            var target = vec.magnitude + value;

            if (target > root.Vector.magnitude + end.Vector.magnitude)
            {
                return;
            }
            {
                var old   = Kit.Angle(root.Vector.magnitude, vec.magnitude, end.Vector.magnitude);
                var now   = Kit.Angle(root.Vector.magnitude, target, end.Vector.magnitude);
                var angle = old - now;
                var axis  = Vector3.Cross(root.Vector, end.Vector).normalized;
                root.RotateAround(root.Transform.position, axis, angle);
            }
            {
                var old   = Kit.Angle(root.Vector.magnitude, end.Vector.magnitude, vec.magnitude);
                var now   = Kit.Angle(root.Vector.magnitude, end.Vector.magnitude, target);
                var angle = old - now;
                var axis  = Vector3.Cross(root.Vector, end.Vector).normalized;
                end.RotateAround(end.Transform.position, axis, angle);
            }
        }
 public FkLimbRotater(IFkJoint root, IFkJoint mid, IFkJoint end)
 {
     _root = root;
     _mid  = mid;
     _end  = end;
 }
Пример #5
0
        public static void Tangent(IFkJoint root, IFkJoint end, float angle)
        {
            var axis = Vector3.Cross(root.Vector, end.Vector);

            root.RotateAround(root.Transform.position, axis, angle);
        }
Пример #6
0
        public static void Revolution(IFkJoint root, IFkJoint end, float angle)
        {
            var vec = root.Vector + end.Vector;

            root.RotateAround(root.Transform.position, vec, angle);
        }