protected static void MainLoop() { while (ServerIsWork) { try { if (Funcs.GetCurrentMilliseconds() - Cache.LastSaveUts > 1800000) { Cache.LastSaveUts = Funcs.GetCurrentMilliseconds(); Cache.SaveData(); } //Services: FeedbackService.Action(); AccountService.Action(); PlayerService.Action(); MapService.Action();//safe to uncommect? ChatService.Action(); VisibleService.Action(); ControllerService.Action(); CraftService.Action(); ItemService.Action(); AiService.Action(); GeoService.Action(); StatsService.Action(); ObserverService.Action(); InformerService.Action(); TeleportService.Action(); AreaService.Action(); PartyService.Action(); SkillsLearnService.Action(); GuildService.Action(); DuelService.Action(); //Engines: ActionEngine.Action(); AdminEngine.Action(); SkillEngine.Action(); QuestEngine.Action(); //Others: DelayedAction.CheckActions(); } catch (Exception ex) { Log.ErrorException("MainLoop:", ex); } Thread.Sleep(10); } // ReSharper disable FunctionNeverReturns }
protected static void MainLoop() { while (ServerIsWork) { try { if (RandomUtilities.GetCurrentMilliseconds() - Cache.LastSaveUts > 600000) // Backup Every 10 Min { Cache.LastSaveUts = RandomUtilities.GetCurrentMilliseconds(); Cache.SaveData(); } //Services: FeedbackService.Action(); AccountService.Action(); PlayerService.Action(); MapService.Action(); ChatService.Action(); VisibleService.Action(); ControllerService.Action(); CraftService.Action(); ItemService.Action(); AiService.Action(); GeoService.Action(); StatsService.Action(); ObserverService.Action(); TeleportService.Action(); AreaService.Action(); PartyService.Action(); SkillsLearnService.Action(); GuildService.Action(); DuelService.Action(); //Engines: ActionEngine.Action(); AdminEngine.Action(); SkillEngine.Action(); QuestEngine.Action(); //Others: DelayedAction.CheckActions(); } catch (Exception ex) { Logger.WriteLine(LogState.Exception, "MainLoop: " + ex.Message + " St: " + ex.StackTrace); } Thread.Sleep(10); } }
protected static void MainLoop() { while (ServerIsWork) { try { //Services: FeedbackService.Action(); AccountService.Action(); PlayerService.Action(); MapService.Action(); ChatService.Action(); VisibleService.Action(); ControllerService.Action(); CraftService.Action(); ItemService.Action(); AiService.Action(); GeoService.Action(); StatsService.Action(); ObserverService.Action(); TeleportService.Action(); AreaService.Action(); PartyService.Action(); SkillsLearnService.Action(); GuildService.Action(); DuelService.Action(); //Engines: ActionEngine.Action(); AdminEngine.Action(); SkillEngine.Action(); QuestEngine.Action(); //Cache UsedPlayerNames = new List <string>(); UsedGuildNames = new List <string>(); //Others: DelayedAction.CheckActions(); } catch (Exception ex) { Logger.WriteLine(LogState.Exception, "MainLoop: " + ex.Message + " St: " + ex.StackTrace); } Thread.Sleep(10); } }
protected static void MainLoop() { while (ServerIsWork) { try { //Services: AccountService.Action(); AiService.Action(); ChatService.Action(); ControllerService.Action(); FeedbackService.Action(); ObserverService.Action(); PlayerService.Action(); SkillsLearnService.Action(); StatsService.Action(); StorageService.Action(); TeleportService.Action(); VisibleService.Action(); //Engines: AdminEngine.Action(); SkillEngine.Action(); //Others: DelayedAction.CheckActions(); } catch (Exception ex) { Log.ErrorException("MainLoop:", ex); } Thread.Sleep(10); } }