void StartGame() { _puzzle = new AFallingBlockPuzzle(_width, _height, new int[] { _blockSize }, _cornerAllowed); _subScene = SubScene.Game; _titleText.text = ""; _puzzle.Reset(); }
void StartGame() { _controlUiRoot.SetActive(true); _puzzle = new AFallingBlockPuzzle(_width, _height, new int[] { 4 }, false, loopX: true); _subScene = SubScene.Game; _titleText.text = ""; _puzzle.Reset(); }