Пример #1
0
    void Update()
    {
        if (!target)
        {
            return;
        }

        // if fade in is occurring then wait till finishes and then do the target's transalation
        if (EnumFadeDirection.FADE_IN.Equals(fader.getFadingDirection()))
        {
            if (fader.isTransitionFinished())
            {
                Transform targetTemp = target;
                target = null;
                // translate
                targetTemp.position = endingPos.position;
                // instantly move the camera avoiding lerp
                camFollower.doInstantMoveOneTime();
            }
        }
        else
        {
            // if fade out is occurring then only need to reset its state when finishes
            if (EnumFadeDirection.FADE_OUT.Equals(fader.getFadingDirection()))
            {
                if (fader.isTransitionFinished())
                {
                    fader.stopFading();
                }
            }
            // execute animation only if:
            //  - player is ready for teleporting and has valid spawn ending position
            // or
            //  - player is teleporting
            if ((teleportable.isReadyForTeleport() && endingPos) || teleportable.isTeleporting())
            {
                // animate
                doAnimation();
            }
        }
    }