Пример #1
0
 // Update is called once per frame
 void Update()
 {
     if (!Grid.gameStateManager.editing)
     {
         explosive.explode(radiousOfImpact, explosionForce, layerToExplode);
     }
 }
Пример #2
0
    private void Kaboom()
    {
        IExplosive target = FindTarget();

        target.explode();
    }