protected virtual BaseExerciseController CreateController(NNLogger logger, IExerciseModel model, IExerciseTerminator terminator, NNUnityTimerFactory timerFactory, ExerciseSoundManager soundManager) { return(new BaseExerciseController(model, exerciseViewAdapter, backgroundViewAdapter, hudViewAdapter, timerFactory, terminator, logger, soundManager)); }
public BaseExerciseController(IExerciseModel exerciseModel, IExerciseView exerciseView, IExerciseBackgroundView exerciseBackgroundView, IExerciseHUD hud, ITimerFactory timerFactory, IExerciseTerminator terminator, ILogger logger, ISoundManager soundManager) : base(logger, terminator, exerciseView) { _soundManager = soundManager; _model = exerciseModel; _backgroundView = exerciseBackgroundView; _hud = hud; _timeoutTimer = timerFactory.CreateTimer(); _exerciseTimer = timerFactory.CreateTimer(); _botTimer = timerFactory.CreateTimer(); _botTimer.OnComplete += ProcessBotAnswer; _tutorialManager = new TutorialManager(_model, _view, _model.ExerciseConfiguration); _tutorialManager.OnUpdate += OnTutorialUpdate; _tutorialActivityManager = new TutorialActivityManager(logger, 3, 2, exerciseModel.ExerciseInitVO.StartWithTutorial, exerciseModel.ExerciseInitVO.TutorialSystemEnabled); var exerciseSettings = _model.ExerciseSettings; _view.Settings = exerciseSettings; _soundManager.Mute = exerciseSettings.ContainsKey(ExerciseSettingsEnum.SoundsEnabled) && !exerciseSettings[ExerciseSettingsEnum.SoundsEnabled]; MapState(BaseStates.INIT, OnStateInit, AfterStateInit); _botActived = false; _stopped = false; }
public StateMachine(ILogger logger, IExerciseTerminator terminator, IExerciseView exerciseView) { _disposed = false; _terminator = terminator; _view = exerciseView; _logger = logger; _state = States.UNDEFINED; _enterStateMapping = new Dictionary <int, System.Action>(); _exitStateMapping = new Dictionary <int, System.Action>(); }
public MemoflowController(IExerciseModel exerciseModel, IExerciseView exerciseView, IExerciseBackgroundView exerciseBackgroundView, IExerciseHUD hud, ITimerFactory timerFactory, IExerciseTerminator terminator, ILogger logger, ISoundManager soundManager) : base(exerciseModel, exerciseView, exerciseBackgroundView, hud, timerFactory, terminator, logger, soundManager) { }
public FlashGlanceController(IExerciseModel exerciseModel, IExerciseView exerciseView, IExerciseBackgroundView exerciseBackgroundView, IExerciseHUD hud, ITimerFactory timerFactory, IExerciseTerminator terminator, ILogger logger, ISoundManager soundManager) : base(exerciseModel, exerciseView, exerciseBackgroundView, hud, timerFactory, terminator, logger, soundManager) { _random = new Random(); _spawnTimer = timerFactory.CreateTimer(); _spawnTimer.OnComplete += RequestNewItem; _moveTimer = timerFactory.CreateTimer(); _moveTimer.OnComplete += RequestMovement; _switchTimer = timerFactory.CreateTimer(); _switchTimer.OnComplete += RequestSwap; }