Пример #1
0
        private Engine(
            IScreen screen,
            IController controller,
            IEventsCycle eventsCycle,
            ISceneRenderer sceneRenderer,
            IMiniMapRenderer miniMapRenderer,
            IStatusBarRenderer statusBarRenderer,
            ITextRenderer textRenderer)
        {
            Screen                 = screen;
            Controller             = controller;
            EventsCycle            = eventsCycle;
            this.sceneRenderer     = sceneRenderer;
            this.miniMapRenderer   = miniMapRenderer;
            this.statusBarRenderer = statusBarRenderer;
            this.textRenderer      = textRenderer;

            previousTime     = SDL_GetPerformanceCounter();
            counterFrequency = SDL_GetPerformanceFrequency() / 1000.0f;

            eventsCycle.AddListener(controller);
        }
Пример #2
0
        public static Engine Create(EngineOptions options, IController controller, IEventsCycle eventsCycle,
                                    ISceneRenderer sceneRenderer)
        {
            if (SDL_Init(SDL_INIT_VIDEO) < 0)
            {
                throw new InvalidOperationException($"Cant initialize SDL2: {SDL_GetError()}");
            }

            if (SDL_image.IMG_Init(SDL_image.IMG_InitFlags.IMG_INIT_JPG | SDL_image.IMG_InitFlags.IMG_INIT_PNG) < 0)
            {
                throw new InvalidOperationException($"Cant initialize SDL_image: {SDL_GetError()}");
            }

            if (SDL_ttf.TTF_Init() < 0)
            {
                throw new InvalidOperationException($"TTF_Init: {SDL_GetError()}");
            }

            if (SDL_ShowCursor(0) < 0)
            {
                throw new InvalidOperationException($"Cant disable cursor: {SDL_GetError()}");
            }

            if (SDL_mixer.Mix_Init(
                    SDL_mixer.MIX_InitFlags.MIX_INIT_MP3
                    | SDL_mixer.MIX_InitFlags.MIX_INIT_MID
                    | SDL_mixer.MIX_InitFlags.MIX_INIT_MOD
                    | SDL_mixer.MIX_InitFlags.MIX_INIT_OGG
                    | SDL_mixer.MIX_InitFlags.MIX_INIT_FLAC
                    | SDL_mixer.MIX_InitFlags.MIX_INIT_OPUS) < 0)
            {
                throw new InvalidOperationException($"MixInit: {SDL_GetError()}");
            }

            if (SDL_mixer.Mix_OpenAudio(22050, SDL_mixer.MIX_DEFAULT_FORMAT, 2, 4096) < 0)
            {
                throw new InvalidOperationException($"OpenAudio: {SDL_GetError()}");
            }

            if (SDL_mixer.Mix_AllocateChannels(16) < 0)
            {
                throw new InvalidOperationException($"Cant allocate channels: {SDL_GetError()}");
            }

            if (SDL_mixer.Mix_Volume(-1, 64) < 0)
            {
                throw new InvalidOperationException($"Min_Volume: {SDL_GetError()}");
            }


            var screen = Ui.Screen.Create(options.WindowTitle, options.ScreenHeight, options.ScreenWidth,
                                          options.FullScreen);
            var miniMapRenderer       = new MiniMapRenderer();
            var statusBarHeight       = screen.Height / 8;
            var statusBarWidth        = screen.Width;
            var statusBarSprite       = Sprite.Load(UiResourcesHelper.StatusBarSpritePath);
            var bowSprite             = Sprite.Load(UiResourcesHelper.BowMiniSpritePath);
            var frameSprite           = Sprite.Load(UiResourcesHelper.FrameSpritePath);
            var crossSprite           = options.CrossSpritePath == null ? null : Sprite.Load(options.CrossSpritePath);
            var arrowSprite           = Sprite.Load(UiResourcesHelper.ArrowSpritePath);
            var swordSprite           = Sprite.Load(UiResourcesHelper.SwordSpritePath);
            var fireBallSprite        = Sprite.Load(UiResourcesHelper.FireBallSpritePath);
            var shockBallSprite       = Sprite.Load(UiResourcesHelper.ShockBallSpritePath);
            var faceSprite            = Sprite.Load(UiResourcesHelper.FaceSprintPath);
            var faceHurtedSprite      = Sprite.Load(UiResourcesHelper.FaceHurtedSpritePath);
            var faceBadSprite         = Sprite.Load(UiResourcesHelper.FaceBadSpritePath);
            var logTextRenderer       = TextRenderer.Load(options.FontPath, screen.Height / 50);
            var notesTextRenderer     = TextRenderer.Load(options.FontPath, screen.Height / 50);
            var statusTextRenderer    = TextRenderer.Load(options.FontPath, screen.Height / 20);
            var notesRenderer         = new NotesRenderer(Sprite.Load(options.NotesSpritePath), notesTextRenderer, statusBarHeight);
            var monologueTextRenderer = TextRenderer.Load(options.FontPath, screen.Height / 50);
            var monologueRenderer     = new MonologueRenderer(monologueTextRenderer, statusBarHeight);
            var statusBarRenderer     = new StatusRenderer(
                statusBarSprite,
                crossSprite,
                statusBarHeight,
                logTextRenderer,
                notesRenderer,
                monologueRenderer,
                bowSprite,
                swordSprite,
                frameSprite,
                statusTextRenderer,
                arrowSprite,
                fireBallSprite,
                shockBallSprite,
                faceSprite,
                faceHurtedSprite,
                faceBadSprite);
            var textRenderer = options.FontPath == null ? null : TextRenderer.Load(options.FontPath, 24);

            return(new Engine(screen, controller, eventsCycle, sceneRenderer, miniMapRenderer, statusBarRenderer,
                              textRenderer));
        }
Пример #3
0
 public static IEngine BuildEngine(EngineOptions options, IController controller, IEventsCycle eventsCycle, ISceneRenderer sceneRenderer)
 {
     return(Engine.Create(options, controller, eventsCycle, sceneRenderer));
 }