public Tank(int row, int col, Direction direction, IMap map, IEnvironmentFactory environmentFactory, ICollision collision) : base(row, col, map) { this.Representative = '^'; this.Direction = direction; this.environmentFactory = environmentFactory ?? throw new ArgumentNullException(); this.collision = collision ?? throw new ArgumentNullException(); this.Map[base.RowPosition, base.ColumnPosition] = this; }
public Shell(int row, int col, IMap map, Direction direction, IEnvironmentFactory environmentFactory, ICollision collision) : base(row, col, map) { this.Representative = '+'; this.Color = ConsoleColor.DarkRed; this.direction = direction; this.environmentFactory = environmentFactory ?? throw new ArgumentNullException(); this.collision = collision ?? throw new ArgumentNullException(); this.Spawn(); }
public IEnvironmentSetup UseFactory(IEnvironmentFactory factory) { if (factory == null) { _environments = null; return(this); } EnsureEnvironmentsNotSet(); _environments = new FactoryEnvironmentCollection(factory); return(this); }
internal ZoneForm(IEditZone edit) { InitializeComponent(); m_Edit = edit; if (m_Edit == null) { IEnvironmentFactory f = EnvironmentContainer.Factory; m_Edit = f.CreateZone(); } m_Edit.BeginEdit(); }
public Engine(IDisplay display, /*IMainMenu menu, */ IMap map, IPlayerTank playerTank, IEnvironmentFactory environmentFactory, ICollision collision, IKeyboardWraper keyboard, IGameTimer timer, IGameSettings gameSettings, IData data) { //this.menu = menu; this.map = map ?? throw new NoMapException(); this.playerTank = playerTank ?? throw new ArgumentNullException(); this.environmentFactory = environmentFactory ?? throw new ArgumentNullException(); this.collision = collision ?? throw new ArgumentNullException(); this.keyboard = keyboard ?? throw new ArgumentNullException(); this.timer = timer ?? throw new ArgumentNullException(); this.gameSettings = gameSettings ?? throw new ArgumentNullException(); this.data = data; this.display = display ?? throw new ArgumentNullException(); }
internal TableForm(IEditTable edit) { InitializeComponent(); m_Edit = edit; if (m_Edit == null) { IEnvironmentFactory f = EnvironmentContainer.Factory; m_Edit = f.CreateTableAssociation(); } m_Edit.BeginEdit(); }
internal IdGroupForm(IEditIdGroup edit) { InitializeComponent(); m_Edit = edit; if (m_Edit == null) { IEnvironmentFactory f = EnvironmentContainer.Factory; m_Edit = f.CreateIdGroup(); } m_Edit.BeginEdit(); }
internal EntityForm(IEditEntity edit) { InitializeComponent(); m_Edit = edit; m_DefaultTables = null; if (m_Edit == null) { IEnvironmentFactory f = EnvironmentContainer.Factory; m_Edit = f.CreateEntity(); } m_Edit.BeginEdit(); }
public FactoryEnvironmentCollection(IEnvironmentFactory environmentFactory) { Assert.ArgumentNotNull(environmentFactory, nameof(environmentFactory)); var environments = environmentFactory.ValidEnvironments; if (environments == null || environments.Count == 0) { environments = new[] { Constants.EnvironmentNameDefault } } ; _environmentFactory = environmentFactory; _namedCache = new Dictionary <string, object>(); _nameList = environments.ToList(); _validNames = new HashSet <string>(environments); }
internal TemplateForm(IEditTemplate edit) { InitializeComponent(); m_Edit = edit; if (m_Edit == null) { IEnvironmentFactory f = EnvironmentContainer.Factory; m_Edit = f.CreateTemplate(); } m_TableFactory = new TableFactory(); m_Table = null; m_Edit.BeginEdit(); }
/// <summary> /// Prompts the user for information for a new property item. /// </summary> public void NewItem() { using (PropertyForm dial = new PropertyForm(String.Empty, String.Empty)) { if (dial.ShowDialog() == DialogResult.OK) { IEnvironmentFactory f = EnvironmentContainer.Factory; IEditProperty newProp = f.CreateProperty(); newProp.BeginEdit(); newProp.Name = dial.PropertyName; newProp.Value = dial.PropertyValue; newProp.FinishEdit(); RefreshList(); } } }
internal ThemeForm(IEditTheme edit) { InitializeComponent(); m_Edit = edit; if (m_Edit == null) { IEnvironmentFactory f = EnvironmentContainer.Factory; m_Edit = f.CreateTheme(); m_Layers = new ILayer[0]; } else { m_Layers = m_Edit.Layers; } m_Edit.BeginEdit(); }
private void columnsPage_CloseFromNext(object sender, Gui.Wizard.PageEventArgs e) { // Ensure ID column has been defined string idColumnName = (idColumnComboBox.SelectedItem == null ? String.Empty : idColumnComboBox.SelectedItem.ToString()); if (idColumnName.Length == 0) { MessageBox.Show("You must specify the name of the column that holds the feature ID"); idColumnComboBox.Focus(); e.Page = columnsPage; return; } m_Edit.IdColumnName = idColumnName; // Ensure column domains are up to date. // For the time being, we do NOT establish or remove foreign keys in the // database - if that is considered desirable, bear in mind that the changes // being saved here may ultimately be discarded by the user (on exit from the // application). List <IColumnDomain> cds = new List <IColumnDomain>(); IEnvironmentFactory factory = EnvironmentContainer.Factory; foreach (DataGridViewRow row in columnsGrid.Rows) { IDomainTable dt = (row.Cells["dgcDomain"].Value as IDomainTable); if (dt != null) { IEditColumnDomain cd = factory.CreateColumnDomain(); cd.ParentTable = m_Edit; cd.ColumnName = row.Cells["dgcColumnName"].FormattedValue.ToString(); cd.Domain = dt; cds.Add(cd); } } m_Edit.ColumnDomains = cds.ToArray(); m_Edit.FinishEdit(); this.DialogResult = DialogResult.OK; Close(); }
private void okButton_Click(object sender, EventArgs e) { // Ensure the table name is defined string tableName = tableNameComboBox.SelectedItem.ToString(); if (tableName.Length == 0) { MessageBox.Show("The name of the domain table must be specified"); tableNameComboBox.Focus(); return; } IEnvironmentFactory f = EnvironmentContainer.Factory; IEditDomainTable dt = f.CreateDomainTable(); dt.BeginEdit(); dt.TableName = tableName; dt.FinishEdit(); this.DialogResult = DialogResult.OK; Close(); }
/// <summary> /// Ensures all mandatory properties have been added /// </summary> /// <returns>True if any properties were added.</returns> bool AddMandatoryProperties(IProperty[] data) { bool result = false; string[] props = PropertyNaming.MandatoryProperties; foreach (string p in props) { if (!Array.Exists <IProperty>(data, delegate(IProperty t) { return(t.Name == p); })) { IEnvironmentFactory f = EnvironmentContainer.Factory; IEditProperty newProp = f.CreateProperty(); newProp.BeginEdit(); newProp.Name = p; newProp.Value = String.Empty; newProp.FinishEdit(); result = true; } } return(result); }
public Map(string directory, IEnvironmentFactory environmentFactory) { this.environmentFactory = environmentFactory; ParseMap(directory); }
public EnvironmentSetup(IMapLoader mapLoader, IEnvironmentFactory environmentFactory, ITroopLoader troopLoader) { _mapLoader = mapLoader; _environmentFactory = environmentFactory; _troopLoader = troopLoader; }
public HierarchyProvider(FileProviderOptions options, IEnvironmentFactory environmentFactory) { _basePath = options.BasePath; _environmentFactory = environmentFactory; }
public IShell CreateShell(int row, int col, IMap map, Direction direction, IEnvironmentFactory factory, ICollision collision) { return(new Shell(row, col, map, direction, factory, collision)); }
public EnvironmentFactoryTests() { _sut = new EnvironmentFactory(); }
public EnemyTank(int row, int col, Direction direction, IMap map, IPlayerTank playerTank, IEnvironmentFactory environmentFactory, ICollision collision, IGameTimer gameTimer) : base(row, col, direction, map, environmentFactory, collision) { this.Color = ConsoleColor.Red; this.playerTank = playerTank; this.gameTimer = gameTimer ?? throw new ArgumentNullException(); }
public PlayerTank(int row, int col, Direction direction, IMap map, IEnvironmentFactory environmentFactory, ICollision collision) : base(row, col, direction, map, environmentFactory, collision) { this.Color = ConsoleColor.Yellow; }