public static int MaxMagicEnergyLevel(this IEnvironment environment) { return(environment.Cast().MaxMagicEnergyLevel); }
public static int Pressure(this IEnvironment environment) { return(environment.Cast().Pressure); }
public static int MagicDisturbanceLevel(this IEnvironment environment) { return(environment.Cast().MagicDisturbanceLevel); }
public static int Temperature(this IEnvironment environment) { return(environment.Cast().Temperature); }