void ChangePlayer() { if (activePlayer == IEnumPlayer.Player.X) { activePlayer = IEnumPlayer.Player.O; } else { activePlayer = IEnumPlayer.Player.X; } }
void ShwoWiner(IEnumPlayer.Player player) { Debug.Log(player); }
private void Awake() { activePlayer = IEnumPlayer.Player.X; playerX = _spriteMenager.GetImageX(0); playerO = _spriteMenager.GetImageY(0); }