Пример #1
0
 protected TChild CreateFromPrefab(Entity prefabEntity)
 {
     m_creationStrategy = new CreateFromPrefabStrategy(prefabEntity);
     return((TChild)this);
 }
Пример #2
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 protected TChild CreateFromArchetype <T>() where T : IArchetypeDescriptor
 {
     m_creationStrategy = new CreateFromArchetypeStrategy <T>(WorldType.DEFAULT);
     return((TChild)this);
 }
Пример #3
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 protected TChild CreateFromArchetype <T>(WorldType worldType) where T : IClientServerArchetypeDescriptor
 {
     m_creationStrategy = new CreateFromArchetypeStrategy <T>(worldType);
     return((TChild)this);
 }
Пример #4
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 protected TChild CreateEmpty()
 {
     m_creationStrategy = new CreateEmptyStrategy();
     return((TChild)this);
 }
Пример #5
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 protected EntityBuilder CreateFromPrefab(Entity prefabEntity)
 {
     creationStrategy = new CreateFromPrefabStrategy(prefabEntity);
     return(this);
 }
Пример #6
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 protected EntityBuilder CreateFromArchetype <T>() where T : IArchetypeDescriptor
 {
     creationStrategy = new CreateFromArchetypeStrategy <T>();
     return(this);
 }
Пример #7
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 public EntityBuilder SetCreationStrategy(IEntityCreationStrategy strategy)
 {
     creationStrategy = strategy;
     return(this);
 }
Пример #8
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 protected EntityBuilder CreateEmpty()
 {
     creationStrategy = new CreateEmptyStrategy();
     return(this);
 }