public LegacyEntityCreator(IEntityTemplateProvider templateProvider,
                                   ISpatialCommunicator spatialCommunicator,
                                   IPrefabFactory <GameObject> prefabFactory,
                                   IMutableUniverse universe,
                                   IEntityComponentInterestOverridesUpdater entityComponentInterestOverridesUpdater,
                                   IInterestedComponentUpdaterProvider interestedComponentUpdaterProvider,
                                   WorkerMetrics metrics)
        {
            this.templateProvider    = templateProvider;
            this.prefabFactory       = new PrefabFactoryMetrics(prefabFactory, metrics); // Associate metrics with the factory
            this.spatialCommunicator = spatialCommunicator;
            this.universe            = universe;
            this.entityComponentInterestOverridesUpdater = entityComponentInterestOverridesUpdater;
            this.interestedComponentUpdaterProvider      = interestedComponentUpdaterProvider;

            entitiesToSpawn = new Dictionary <EntityId, EntitySpawnData>();
            knownEntities   = new HashSet <EntityId>();

            this.metrics = metrics;
        }
 public LegacyEntityPipelineConfiguration(IEntityComponentInterestOverridesUpdater entityComponentInterestOverridesUpdater, IInterestedComponentUpdaterProvider interestedComponentUpdaterProvider)
 {
     this._entityComponentInterestOverridesUpdater = entityComponentInterestOverridesUpdater;
     this.interestedComponentUpdaterProvider       = interestedComponentUpdaterProvider;
 }