public void Update() { Physics.UpdatePosition(); if (countToDeath >= 0) { countToDeath++; } if (countToDeath == removeForFlipped) { BeRemoved = true; } switch (Health) { case KoopaHealth.Shelled: if (!(koopaSprite is ShelledKoopaSprite)) { koopaSprite = KoopaSpriteFactory.Instance.GetShelledSprite(); } break; case KoopaHealth.Recovering: if (!(koopaSprite is RecoveringKoopaSprite)) { koopaSprite = KoopaSpriteFactory.Instance.GetRecoveringSprite(); } break; case KoopaHealth.Normal: if (MovingLeft && !(koopaSprite is LeftMovingKoopaSprite)) { koopaSprite = KoopaSpriteFactory.Instance.GetLeftMovingSprite(); } else if (!MovingLeft && !(koopaSprite is RightMovingKoopaSprite)) { koopaSprite = KoopaSpriteFactory.Instance.GetRightMovingSprite(); } break; case KoopaHealth.Flipped: if (!(koopaSprite is FlippedKoopaSprite)) { koopaSprite = KoopaSpriteFactory.Instance.GetFlippedSprite(); } break; } koopaSprite.Update(); }
public void Update() { Physics.UpdatePosition(); if (RefreshSprite) { if (FacingLeft) { bowserSprite = BowserSpriteFactory.Instance.GetLeftFacingSprite(MouthIsOpen); } else { bowserSprite = BowserSpriteFactory.Instance.GetRightFacingSprite(MouthIsOpen); } RefreshSprite = false; } bowserSprite.Update(); }
public PiranaPlantStateMachine(Vector2 location) { Location = location; piranaSprite = PiranaSpriteFactory.Instance.GetPiranaPlantSprite(); }
public BowserStateMachine(Vector2 location, Game1 game) { Location = location; bowserSprite = BowserSpriteFactory.Instance.GetLeftFacingSprite(MouthIsOpen); Game = game; }
public KoopaStateMachine(Vector2 location) { Location = location; koopaSprite = KoopaSpriteFactory.Instance.GetLeftMovingSprite(); }