Пример #1
0
    public void OnTriggerEnter2D(Collider2D collision)
    {
        IEnemyDamage enemyDmg = null;

        if (collision.CompareTag("Enemy"))
        {
            Debug.Log("COLLISION NAME " + collision.name + " " + collision.gameObject.name);

            /* if (collision.name.Equals("Spirit Boxer"))
             *   enemyDmg = collision.GetComponent<IEnemyDamage>();
             *
             * if (enemyDmg != null)
             * {
             *   enemyDmg.TakeDamage(damage);
             * }*/
            enemyDmg = collision.gameObject.GetComponent <IEnemyDamage>();
            enemyDmg.TakeDamage(damage);
            if (!collision.name.Equals("Player") && !collision.tag.Equals("Projectile"))
            {
                rb.velocity = transform.right;
                animator.SetBool("isDestroyed", true);
                Destroy(gameObject, 0.15f);
            }
        }
    }
Пример #2
0
 private void Attack()
 {
     if (mode == Mode.Dying)
     {
         return;
     }
     currentAttacked?.TakeDamage(enemySettings.attackPower);
     PlayBoundedSoundEffect(soundController.soundSettings.monsterAttack);
 }