public void OnTriggerEnter2D(Collider2D collision) { IEnemyDamage enemyDmg = null; if (collision.CompareTag("Enemy")) { Debug.Log("COLLISION NAME " + collision.name + " " + collision.gameObject.name); /* if (collision.name.Equals("Spirit Boxer")) * enemyDmg = collision.GetComponent<IEnemyDamage>(); * * if (enemyDmg != null) * { * enemyDmg.TakeDamage(damage); * }*/ enemyDmg = collision.gameObject.GetComponent <IEnemyDamage>(); enemyDmg.TakeDamage(damage); if (!collision.name.Equals("Player") && !collision.tag.Equals("Projectile")) { rb.velocity = transform.right; animator.SetBool("isDestroyed", true); Destroy(gameObject, 0.15f); } } }
private void Attack() { if (mode == Mode.Dying) { return; } currentAttacked?.TakeDamage(enemySettings.attackPower); PlayBoundedSoundEffect(soundController.soundSettings.monsterAttack); }