Пример #1
0
        public override string DrawEnemiesAndBullets(IEnemyCollection enemies, IList <Bullet> spaceshipBullets)
        {
            FileLogger.Log("Alien Template method pattern: drawing enemies");

            var builder = new StringBuilder();

            var skip = false;

            for (var column = 0; column < Contracts.GameSizeHeight; column++)
            {
                if (skip)
                {
                    builder.AppendLine();
                    skip = false;
                }
                else
                {
                    for (var row = 0; row < Contracts.GameSizeWidth; row++)
                    {
                        var contains = enemies.Count(x => x.Position.From.X < row && row <= x.Position.To.X) != 0;
                        builder.Append(contains ? "\u2021" : " ");
                    }
                    skip = true;
                }

                if (!skip)
                {
                    skip = enemies.Count(x => x.Position.From.Y < column && column <= x.Position.To.Y) == 0;
                }
            }
            return(builder.ToString());
        }
Пример #2
0
        public override string DrawEnemiesAndBullets(IEnemyCollection enemies, IList <Bullet> spaceshipBullets)
        {
            FileLogger.Log("Simple Template method pattern: drawing enemies");

            var builder = new StringBuilder();

            for (var column = 0; column < Contracts.GameSizeHeight; column++)
            {
                for (var row = 0; row < Contracts.GameSizeWidth; row++)
                {
                    var containsEnemy = enemies.Count(
                        x => x.Position.From.X < row &&
                        row <= x.Position.To.X &&
                        column == x.Position.From.Y) != 0;

                    var containsBullet = spaceshipBullets.Count(
                        x => x.Position.X == row &&
                        x.Position.Y == column) != 0;

                    if (containsEnemy)
                    {
                        builder.Append("\u2302");
                    }
                    else if (containsBullet)
                    {
                        builder.Append("|");
                    }
                    else
                    {
                        builder.Append(" ");
                    }
                }
                builder.AppendLine();
            }
            return(builder.ToString());
        }
Пример #3
0
        public bool Done()
        {
            FileLogger.Log("Concrete Iterator: done");

            return(_current >= _collection.Count());
        }
Пример #4
0
 // Adding enemies to the board
 public void EnemiesSubscribe(Enemy enemy)
 {
     _enemies[_enemies.Count()] = enemy;
 }