} // intCounter++; Debug.Log("Death - " + intCounter.ToString()); public void StartPursuit() { emCurrent.IsPursuing(); } // intCounter++; Debug.Log("Pursuit - " + intCounter.ToString());
} // intCounter++; Debug.Log("Death - " + intCounter.ToString()); public void StartPursuit() { emCurrent.IsPursuing(); } // intCounter++; Debug.Log("Pursuit - " + intCounter.ToString());