Пример #1
0
 public MapRenderer(IEndlessGame endlessGame,
                    IRenderTargetFactory renderTargetFactory,
                    IMapEntityRendererProvider mapEntityRendererProvider,
                    ICharacterProvider characterProvider,
                    ICurrentMapProvider currentMapProvider,
                    IMapRenderDistanceCalculator mapRenderDistanceCalculator,
                    ICharacterRendererUpdater characterRendererUpdater,
                    INPCRendererUpdater npcRendererUpdater,
                    IDoorStateUpdater doorStateUpdater,
                    IChatBubbleUpdater chatBubbleUpdater,
                    IConfigurationProvider configurationProvider,
                    IMouseCursorRenderer mouseCursorRenderer)
     : base((Game)endlessGame)
 {
     _renderTargetFactory         = renderTargetFactory;
     _mapEntityRendererProvider   = mapEntityRendererProvider;
     _characterProvider           = characterProvider;
     _currentMapProvider          = currentMapProvider;
     _mapRenderDistanceCalculator = mapRenderDistanceCalculator;
     _characterRendererUpdater    = characterRendererUpdater;
     _npcRendererUpdater          = npcRendererUpdater;
     _doorStateUpdater            = doorStateUpdater;
     _chatBubbleUpdater           = chatBubbleUpdater;
     _configurationProvider       = configurationProvider;
     _mouseCursorRenderer         = mouseCursorRenderer;
 }
        public EndlessClientInitializer(IEndlessGame game,
                                        IEndlessGameRepository endlessGameRepository,
                                        IContentManagerRepository contentManagerRepository,
                                        IKeyboardDispatcherRepository keyboardDispatcherRepository,
                                        PacketHandlerGameComponent packetHandlerGameComponent,

                                        //Todo: refactor method injection to something like IEnumerable<IMethodInjectable>
                                        IMainButtonController mainButtonController,
                                        IAccountController accountController,
                                        ILoginController loginController,
                                        ICharacterManagementController characterManagementController,
                                        IChatController chatController,
                                        IControlSetFactory controlSetFactory,
                                        ICharacterInfoPanelFactory characterInfoPanelFactory,
                                        IHudControlsFactory hudControlsFactory)
        {
            _game = game;
            _endlessGameRepository        = endlessGameRepository;
            _contentManagerRepository     = contentManagerRepository;
            _keyboardDispatcherRepository = keyboardDispatcherRepository;
            _packetHandlerGameComponent   = packetHandlerGameComponent;
            _mainButtonController         = mainButtonController;
            _accountController            = accountController;
            _loginController = loginController;
            _characterManagementController = characterManagementController;
            _chatController            = chatController;
            _controlSetFactory         = controlSetFactory;
            _characterInfoPanelFactory = characterInfoPanelFactory;
            _hudControlsFactory        = hudControlsFactory;
        }
Пример #3
0
        public CharacterStateTest(IEndlessGame baseGame,
                                  ICharacterRendererFactory characterRendererFactory,
                                  IEIFFileProvider eifFileProvider)
            : base((Game)baseGame)
        {
            _characterRendererFactory = characterRendererFactory;
            _eifFileProvider          = eifFileProvider;

            _renderersForDifferentStates = new List <ICharacterRenderer>(12);
        }
Пример #4
0
        public CharacterStateTest(IEndlessGame baseGame,
                                  ICharacterRendererFactory characterRendererFactory,
                                  IEIFFileProvider eifFileProvider)
            : base((Game)baseGame)
        {
            _characterRendererFactory = characterRendererFactory;
            _eifFileProvider          = eifFileProvider;

            _itemIndices = ((ItemType[])Enum.GetValues(typeof(ItemType))).ToDictionary(k => k, v => 0);
            _renderersForDifferentStates = new List <ICharacterRenderer>(12);
        }
 public PacketHandlerGameComponent(IEndlessGame game,
                                   IOutOfBandPacketHandler packetHandler)
     : base((Game)game)
 {
     _packetHandler = packetHandler;
 }