public Kingdom(ITreasury treasury, IEndTurnCalculator endTurnCalculator, IEconomy economy) { this.treasury = treasury; this.endTurnCalculator = endTurnCalculator; this.economy = economy; Turn = 1; }
public void SetUp() { endTurnSettings = new EndTurnSettings { FoodConsumptionRate = 1, FoodProductionRate = 2, PeasantGainRate = .1, PeasantLossRate = .1, PeasantIncome = 7, PeasantsPerFarm = 5, TaxRate = 7, RandomizationMultiplier = .1, AvailablePeasants = 5000 }; mockRandomizer = new Mock <IRandomizer>(); endTurnCalculator = new EndTurnCalculator(endTurnSettings, mockRandomizer.Object); }