public void RenderFrame(IElementState root) { d2dTarget.BeginDraw(); d2dTarget.Clear(new SharpDX.Mathematics.Interop.RawColor4(32 / 255f, 103 / 255f, 178 / 255f, 1f)); root.Render(this); d2dTarget.Flush(); d2dTarget.EndDraw(); }
public void Render(IRenderer r) { child?.Render(r); overlay?.Render(r); }
public void Render(IRenderer r) { nested.Render(r); }
public void Render(IRenderer r) { solidColourState.Render(r); nestedState.Render(r); }
public void Render(IRenderer r) { nestedState.Render(r); }
public void Render(IRenderer r) { renderResult?.Render(r); }