Пример #1
0
 public override void Update(double Time, IEffectInterface Interface)
 {
     if (this.Reaction._Phase < this.Phase)
     {
         Interface.Delete();
     }
 }
Пример #2
0
 /// <summary>
 /// Updates the state of the effect by the given time.
 /// </summary>
 public abstract void Update(double Time, IEffectInterface Interface);
Пример #3
0
 public override void Update(double Time, IEffectInterface Interface)
 {
     if (this.Reaction._Phase < this.Phase)
     {
         if (this.Reaction.Target != this.Target)
         {
             // Send an orb to the next reactant.
             Interface.Spawn(new _ReactionOrbEffect()
             {
                 Phase = this.Phase - 1,
                 StartPos = this.Target.Position,
                 StartRadius = this.Target.Radius,
                 Target = this.Target.LinkedParent,
                 Reaction = this.Reaction
             });
         }
         Interface.Delete();
     }
 }