public EffectController(IEffectApplicable effectsHolder)
 {
     _effects       = new List <EffectBase>();
     _effectsHolder = effectsHolder;
     _effectsHud    = MasterManager.Instance.LinksHolder.EffectIconHolder.transform;
     _iconPrefab    = MasterManager.Instance.LinksHolder.EffectIconPrefab;
 }
 public override void OnApplyEffect(IEffectApplicable effectTarget)
 {
     base.OnApplyEffect(effectTarget);
     if (stat != null && stat is RegenerativeStat regenerative)
     {
         regenerative.CurrentRegenerationAmount += Amount;
     }
 }
Пример #3
0
 public override void OnApplyEffect(IEffectApplicable effectTarget)
 {
     base.OnApplyEffect(effectTarget);
     if (target is IHaveStats statsOwner)
     {
         statsOwner.StatHolder?.TryGetStat(AffectStatType, out stat);
     }
 }
 public override void OnApplyEffect(IEffectApplicable effectTarget)
 {
     base.OnApplyEffect(effectTarget);
     stat?.AddExtraValue(ref extraValue);
 }
Пример #5
0
 public virtual void OnApplyEffect(IEffectApplicable effectTarget)
 {
     target = effectTarget;
 }