Пример #1
0
 public WScaleActorAction(IEnumerable <WDOMNode> actors, IEditorModeGizmo mode, Vector3 delta, bool isDone, WUndoCommand parent = null) : base("Scale", parent)
 {
     m_affectedActors = new List <WDOMNode>(actors);
     m_mode           = mode;
     m_delta          = delta;
     m_isDone         = isDone;
 }
Пример #2
0
 public WRotateActorAction(IEnumerable <WDOMNode> actors, IEditorModeGizmo mode, Quaterniond delta, FTransformSpace transformSpace, bool isDone, WUndoCommand parent = null) : base("Rotate", parent)
 {
     m_affectedActors = new List <WDOMNode>(actors);
     m_mode           = mode;
     m_delta          = delta;
     m_isDone         = isDone;
     m_transformSpace = transformSpace;
 }
 public WTranslateCameraPropertyAction(IEnumerable <BindingVector3> properties, IEditorModeGizmo mode, Vector3 delta, FTransformSpace transformSpace, bool isDone, WUndoCommand parent = null) : base("Move", parent)
 {
     m_affectedProperties = new List <BindingVector3>(properties);
     m_mode           = mode;
     m_delta          = delta;
     m_isDone         = isDone;
     m_transformSpace = transformSpace;
 }