public RenderTargetStackElement(IDxDepthStencil dsv, bool rodsv = false, params IDxRenderTarget[] rts) { this.DepthStencil = dsv; this.RenderTargets = rts; this.rodsv = rodsv; this.vp.X = 0; this.vp.Y = 0; this.vp.MinDepth = 0.0f; this.vp.MaxDepth = 1.0f; this.hasscissor = false; if (this.DepthStencil != null) { this.vp.Width = this.DepthStencil.Width; this.vp.Height = this.DepthStencil.Height; } else { this.vp.Width = rts[0].Width; this.vp.Height = rts[0].Height; } rtvs = new RenderTargetView[rts.Length]; for (int i = 0; i < rts.Length; i++) { rtvs[i] = rts[i].RenderView; } }
public void Push(IDxDepthStencil dsv, bool rodsv = false, params IDxRenderTarget[] rts) { RenderTargetStackElement elem = new RenderTargetStackElement(dsv, rodsv, rts); stack.Push(elem); this.Apply(); }
public void Push(ViewportF vp, Rectangle scissor, IDxDepthStencil dsv, bool rodsv = false, params IDxRenderTarget[] rts) { RenderTargetStackElement elem = new RenderTargetStackElement(vp, scissor, dsv, rodsv, rts); stack.Push(elem); this.Apply(); }
public RenderTargetStackElement(RenderTargetView renderView, Size2 renderSize) { this.DepthStencil = null; this.rtvs = new RenderTargetView[] { renderView }; this.vp.X = 0; this.vp.Y = 0; this.vp.MinDepth = 0.0f; this.vp.MaxDepth = 1.0f; this.vp.Width = renderSize.Width; this.vp.Height = renderSize.Height; }
public RenderTargetStackElement(ViewportF vp, IDxDepthStencil dsv, bool rodsv = false, params IDxRenderTarget[] rts) { this.DepthStencil = dsv; this.RenderTargets = rts; this.rodsv = rodsv; this.vp = vp; this.hasscissor = false; rtvs = new RenderTargetView[rts.Length]; for (int i = 0; i < rts.Length; i++) { rtvs[i] = rts[i].RenderView; } }