/// <see cref="ViewPort.Draw"/> public override void Draw(IDrawTarget drawTarget, Rectangle drawRect) { drawTarget.Clear(CGAColor.Black); for (int i = 0; i < this.players.Length; i++) { this.players[i].Draw(drawTarget, drawRect); } }
public override void Draw(IDrawTarget drawTarget, Rectangle drawRect) { drawTarget.Clear(this.backgroundColor); for (int i = 0; i < this.spritePositions.Length; i++) { drawTarget.DrawBitmap(this.testSprite, this.spritePositions[i].X, this.spritePositions[i].Y); } }