void Update() { if (Input.GetMouseButton(0)) { touching = true; } Vector2 pos; Touch touch = new Touch(); if (Input.touchCount > 0) { touch = Input.GetTouch(0); pos = touch.position; touching = true; } pos = Input.mousePosition; TouchedScreenPosMoved = (touch.phase != TouchPhase.Began || !Input.GetMouseButtonDown(0)) ? (lastTouchedScreenPos - pos) : Vector2.zero; lastTouchedScreenPos = pos; Vector3 touchedPos = Camera.main.ScreenToWorldPoint(new Vector3(pos.x, pos.y, 100000)); if ((Input.touchCount > 0 && touch.phase == TouchPhase.Began) || Input.GetMouseButtonDown(0)) { if (startTouch != null) { startTouch.Invoke(pos); } Ray touchRay = new Ray(Vector3.forward, touchedPos); RaycastHit2D hit = Physics2D.Raycast(touchedPos, Vector2.zero, Mathf.Infinity, tappableMask); if (hit) { Transform checking = hit.transform; IClickable clickable = checking.GetComponent <IClickable>();; while (clickable == null && checking.parent != null) { checking = checking.parent; clickable = checking.GetComponent <IClickable>(); } if (clickable != null) { clickable.Click(); } } if (dragging && draggingObject == null) { hit = Physics2D.Raycast(touchedPos, Vector2.zero, 10, draggableMask); if (hit) { IDraggable draggable = hit.collider.GetComponent <IDraggable>(); if (draggable != null) { draggingObject = draggable; draggingObject.Pick(); } } } } if ((Input.touchCount > 0 && touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled) || Input.GetMouseButtonUp(0)) { touching = false; if (dragging && draggingObject != null) { draggingObject.Drop(); draggingObject = null; } } if (dragging && draggingObject != null) { draggingObject.UpdatePos(touchedPos); } if (Input.touchCount > 0 && (int)Input.GetTouch(0).phase > 2 && (int)Input.GetTouch(1).phase > 2) { Debug.Log("bep"); if ((Input.GetTouch(0).position - Input.GetTouch(1).position).magnitude / Screen.width > MinInversePinchDist) { Debug.Log("bop"); inversePinch.Invoke(); } } }